polyExtrudeFacet is undoable, queryable, and editable.
Extrude faces. Faces can be extruded separately or together, and
manipulations can be performed either in world or object space.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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attraction(att)
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float
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This flag specifies the attraction, related to magnet.
C: Default is 0.0. The range is [-2.0, 2.0].
Q: When queried, this flag returns a float.
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divisions(d)
|
int
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This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int.
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gravity(g)
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[linear, linear, linear]
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This flag specifies the gravity vector.
C: Default is 0.0 -1.0 0.0.
Q: When queried, this flag returns a float[3].
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gravityX(gx)
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linear
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This flag specifies X for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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gravityY(gy)
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linear
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This flag specifies Y for the gravity vector.
C: Default is -1.0.
Q: When queried, this flag returns a float.
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gravityZ(gz)
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linear
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This flag specifies Z for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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inputCurve(inc)
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name
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This flag specifies the name of the curve to be used as input for extrusion
C: The selected faces will be extruded along the curve.
It will be useful to set a higher value (greater than 4) for the
'-d/-divisions' flag, to get good results. The normal of the surface
has to be aligned with the direction of the curve. The extrusion
is evenly distributed in the curve's parameter space, and not on
the curve's geometry space
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keepFacesTogether(kft)
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boolean
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This flag specifies how to extrude faces.
If "on", faces are pulled together (connected ones stay connected
and only outside edges form new faces),
otherwise they are pulled independently (each edge on selected faces
creates a new face and manipulations are performed on each selected
face separately).
C: Default is "on".
Q: When queried, this flag returns an int.
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localDirection(ld)
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[linear, linear, linear]
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This flag specifies the local slant axis (see local rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3].
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localDirectionX(ldx)
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linear
|
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This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localDirectionY(ldy)
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linear
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This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localDirectionZ(ldz)
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linear
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This flag specifies Z for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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localRotate(lr)
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[angle, angle, angle]
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This flag specifies the local rotations : (slantRot, slantRoll, twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
Local rotation (slantRot, slantRoll, twistRot).
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localRotateX(lrx)
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angle
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This flag specifies local rotation X angle (Slant Rot around slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
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localRotateY(lry)
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angle
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This flag specifies local rotation Y angle (Slant Roll of slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float.
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localRotateZ(lrz)
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angle
|
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This flag specifies local rotation Z angle (Twist around normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
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localScale(ls)
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[float, float, float]
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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localScaleX(lsx)
|
float
|
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This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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localScaleY(lsy)
|
float
|
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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localScaleZ(lsz)
|
float
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This flag specifies Z for local scaling vector : Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float.
Dynamic Values
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localTranslate(lt)
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[linear, linear, linear]
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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localTranslateX(ltx)
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linear
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This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localTranslateY(lty)
|
linear
|
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This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localTranslateZ(ltz)
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linear
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This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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magnX(mx)
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linear
|
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This flag specifies X for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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magnY(my)
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linear
|
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This flag specifies Y for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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magnet(m)
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[linear, linear, linear]
|
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This flag specifies the magnet vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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offset(off)
|
float
|
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This flag specifies the local offset. Each edge of
each selected face moves towards the inside of the face by
given distance (in local reference).
C: Default is 0.0.
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pivot(pvt)
|
[linear, linear, linear]
|
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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pivotX(pvx)
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linear
|
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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pivotY(pvy)
|
linear
|
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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pivotZ(pvz)
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linear
|
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
Local Values
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random(ran)
|
float
|
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
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rotate(ro)
|
[angle, angle, angle]
|
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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rotateX(rx)
|
angle
|
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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rotateY(ry)
|
angle
|
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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rotateZ(rz)
|
angle
|
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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scale(s)
|
[float, float, float]
|
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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scaleX(sx)
|
float
|
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
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scaleY(sy)
|
float
|
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
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scaleZ(sz)
|
float
|
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
|
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smoothingAngle(sma)
|
angle
|
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This flag specifies smoothingAngle threshold used
to determine whether newly created edges are hard or soft.
C: Default is 30.0. The range is [0, 180].
Q: When queried, this flag returns a float.
Global Values
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translate(t)
|
[linear, linear, linear]
|
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
|
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translateX(tx)
|
linear
|
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
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translateY(ty)
|
linear
|
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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translateZ(tz)
|
linear
|
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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weight(w)
|
float
|
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This flag specifies the weight, related to gravity.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
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worldSpace(ws)
|
boolean
|
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
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Common flags |
caching(cch)
|
boolean
|
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
|
boolean
|
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
|
string
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Give a name to the resulting node.
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nodeState(nds)
|
int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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