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Synopsis

polySubdivideEdge([caching=boolean], [constructionHistory=boolean], [divisions=int], [name=string], [nodeState=int], [size=linear], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polySubdivideEdge is undoable, queryable, and editable.

Subdivides an edge into two or more subedges.


Default : divide edge into two edges of equal length.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideFacet, polyTriangulate

Flags

caching, constructionHistory, divisions, name, nodeState, size, worldSpace
Long name (short name) Argument types Properties
divisions(dv) int createqueryedit
The maximum number of vertices to be inserted in each edge. This number may be reduced if it creates edges shorter than the specified minimum length.
C: Default is 1 (divide edges in half).
Q: When queried, this flag returns an int.
size(s) linear createqueryedit
The minimum length of each subedge created. If the given subdivision creates edges that are shorter than this length, the number of divisions is changed to respect min length.
C: Default is 0.0.
Q: When queried, this flag returns a float.
worldSpace(ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.polyCube( n='plg', w=5, h=5, d=5 )
cmds.scale( 2, 2, 2 )
cmds.select( 'plg' )
cmds.polyOptions( ao=True, dv='true' )
cmds.select( cl=True )

# Simple subdivision
cmds.select( 'plg.e[1]' )
cmds.polySubdivideEdge( dv=4 )
# The selected edges are subdivided by 4 vertices (5 subedges).

# Local bound
cmds.select( 'plg.e[7]' )
cmds.polySubdivideEdge( dv=4, s=1.5 )
# The length of each subedge must be greater or equal to 1.5
# in local space. Length of original edge is 5 in local space.
# Min size indicates that only 3 subedges can be created.

# World bound
cmds.select( 'plg.e[5]' )
cmds.polySubdivideEdge( dv=4, s=2, ws=True )
# The length of each subedge has to be greater or equal to 2
# in world space. Length of original edge is 10 in world space.
# All required subdivisions are done.