Heads Up Display (HUD) Options

Select these options from the Display > Heads Up Display menu. See also Display scene information (HUD) in a view panel.

Note: Press Ctrl to keep this menu open while selecting multiple options from it.
Animation Details

Turns on or off the display of a list of animation details, which include: Playback Speed, Current Character, and IK Blend. The details are displayed above the Frame Rate in the bottom-right corner of the panel. The default is off.

Camera Names

Displays the camera name (such as persp, top, side, front) in the bottom-center of the view panel. The default is on.

Caps Lock

Displays an in-view message when Caps Lock is on. The default is on.

Current Asset
When set, any subsequent nodes you create are automatically added to that asset.
Current Frame

Displays the current playback frame number in the bottom-right corner. The default is off.

Evaluation
Indicates the current evaluation mode. See Evaluation in Preferences > Animation to change evaluation nodes.
  • If you are in DG mode, "Evaluation: DG" displays. The EM State shows "Off", and the GPU Override shows "N/A."
  • If you are in Serial or Parallel mode, "Evaluation: Serial" or "Evaluation: Parallel" displays, along with the EM State. EM State indicates whether the Evaluation Manager has an up-to-date evaluation graph, or if it needs to re-build the graph the next time evaluation is triggered by a playback. For example, when something in the DG changes, such as the deletion of a node connection, the Evaluation Manager is no longer in sync with the DG, so the Heads Up Display shows "Rebuild required".

    When an evaluation is triggered, the Evaluation Manager rebuilds the EM graph and the HUD shows "Ready".

  • If the GPU Override option is active, which only occurs when you use Serial or Parallel mode, "GPU Override" displays, which counts the number of mesh vertices (in thousands) being evaluated by the GPU, instead of the CPU. For example, if the HUD shows GPU Override: Enabled (94k), this indicates that 94,000 vertices are being evaluated by the GPU.
Focal Length

Displays the focal length of the current camera in the bottom-right corner. The default is off.

Frame Rate

Displays the frame rate in frames per second (FPS) for the current view in the bottom-right corner. The default is off.

HIK Details

Displays the current HumanIK Keying Mode for your scene in the bottom-right corner. The default is off.

Material Loading Details

Displays the progress of material and texture loading. This information is most useful if used with the Deferred and Parallel Material Loading Modes in the Preferences window, Display category. See Display preferences for more information.

The Materials To Load and Textures To Load fields in the HUD indicate 0 when material realization is complete and textures have completed loading.

Object Details

Displays a list of object details that includes: Backfaces, Smoothness, Instance, Display Layer, Distance From Camera and number of Selected Objects. The details are displayed in the top-right corner of the panel. The default is off.

Origin Axis

Displays the global axis at the origin (0, 0, 0) within the perspective view. The default is off.

Particle Count

Displays the total number of particles and the number of selected nParticles in the scene. Particle Count includes the number of nParticles and classic particles in the scene.

Poly Count

Displays polygon statistics for the visible objects displayed in the view panel, including Vertices, Edges, Faces, Triangles, and UVs. This feature is useful for games development. The first column on the left lists the total components of all the polygons in the scene. The second column lists the total components of the selected polygon(s). The third column lists the total selected components. The default is off.

Note:

In Viewport 2.0, the Poly Count includes all objects in the scene, including those that are off screen. On the other hand, the Poly Count displayed in the Legacy Default Viewport only includes the objects seen by the camera.

Poly Count > has two options.

Cage

Displays the polygon statistics of the cages (the original meshes) for the visible objects in the panel.

Smooth Mesh Preview

Displays the polygon statistics for the visible objects displayed in the panel.

When the display is set to default mode, the cage statistics are shown.

When the display is set to Smooth Mesh Preview mode, the statistics for the smoothed objects are shown.

Scene Timecode

Displays the scene timecode in the bottom-right corner of the scene view. Default is off. See also Set and display timecode for the scene.

Select Details

Displays the current state of Soft Selection in the bottom-right corner of the scene view.

Symmetry

Displays the current axis of symmetry in the top-middle of the scene view if Symmetry is active. The default is on.

View Axis

Displays the global axis in the bottom-left corner of all views. The default is on.

ViewCube
Displays the ViewCube in the top-right corner of the view panel. The default is on.
Viewport Renderer

Displays the viewport type and rendering engine in the top-center of the viewport. The default is off.

Note: As of Maya 2015, the viewport type heads up display has been separated from the Camera Names heads up display. You can now control the heads up display of each separately.
In-view Messages

Shows or hides the messages that appear for certain tools, modes, and operations. The default is on. See also Help preferences.

In-View Editors
Shows or hides the In-Vew Editor that appears after performing a number of different modeling operations. The default is on. See In-View Editor.

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