You can animate fluid emitters turning off and on in a Bifröst simulation, for example, to show a faucet being shut off. There are several techniques that may be applicable, depending on the situation. 
	 
Turn an emitter off or on immediately
 
		 
		- Select the bifrostEmitterProps node and display its emitterProps tab in the Attribute Editor. 
		  
- In the 
			 Properties group, make sure that 
			 Enable is on. 
		  
- Set keys on 
			 Continuous Emission to turn the emission off and on at specific frames. Depending on your version of 
			 Maya, you may be able to do this directly by right-clicking on 
			 Continuous Emission in the 
			 Attribute Editor, or you may need to use the 
			 Channel Box. 
		  
Turn an emitter off gradually by scaling it
 
		 
		If you are using a simple, non-rendered mesh as an emitter, then the easiest way to turn it off or on gradually is to animate its scaling to or from 0 in one or more axes. 
		
 
	 Turn an emitter off or on gradually using its boundary
 
		 
		You can activate and animate an emitter's boundary to turn it off or on gradually. This method can be useful in particular cases, such as when the emitter mesh needs to be rendered or if you do not get the desired results by scaling the emitter mesh. 
		
 
		
 
		- Select the bifrostEmitterProps node and display its emitterProps tab in the Attribute Editor. 
		  
- In the 
			 Boundary Controls group, turn on 
			 Enable. 
			 The default shape is a box with sides of length 2, displayed as a wireframe in the viewport. 
			  
- Select a different 
			 Boundary Shape if desired, and then scale, rotate, and translate the bifrostEmitterProps node to enclose all or part of the emitter's geometry. 
			 The fluid gets emitted in the intersection of the boundary and the emitter's geometry. 
			  
- Animate the bifrostEmitterProps node's transformations to increase or decrease the volume of the intersection. 
		  
 
		
 
	 Turn an emitter off or on gradually using thickness
 
		 
		You can animate the thickness used to voxelize an emitter mesh to turn the emission on or off gradually. This method may be slower than other techniques, but it can be useful when the emitter has an irregular shape and other methods do not give the desired result. 
		
 
		 
 
		
 
		- Select the bifrostEmitterProps node and display its emitterProps tab in the Attribute Editor. 
		  
- In the 
			 Conversion group, select a value for 
			 Thickness Units: 
			 - Voxels uses 
				  Voxel Scale × 
				  Master Voxel Size (set in the main fluid properties). 
				
- World Space uses the scene grid units, when the 
				  Linear working unit is left at the default value of 
				  centimeter in the 
				  Settings preferences. 
				
 
- Animate the 
			 Thickness attribute to control the volume where particles get emitted. Use lower values to shrink the volume and emit fewer particles, and use higher values to expand the volume and emit more particles. To turn the emission off completely, use a negative value with a magnitude that is at least half of the smallest dimension of the emitter's bounding box.