To tag objects with controller nodes
Select the object you want tag and choose Tag as Controller or Parent Controller from the Control menu. Modify the controller attributes in the Attribute Editor.
When you select a controller, the following attributes appear in the Attribute Editor
Turn Frozen on to temporarily disable the Evaluation Manager for the selected node. Nodes that are problematic create playback slowdowns and disabling them can increase performance. See Exclude nodes from evaluation for more.
Normal | Causes the node to behave normally, according to the defined settings and effects. This is the default. |
HasNoEffect |
Disables any effects on the node so that fewer calculations are necessary at the time of redraw. The effect does not render until you reset the Node State back to Normal. Maya evaluates the nodes in the node’s history, but not the node itself. For example, if you translate a cluster to deform a geometry, then set the Node State of the cluster node to HasNoEffect, the geometry appears undeformed, as though the translation had not occurred. To view the effect, change the Node State back to Normal. |
Blocking |
Temporarily hides the node and does not display the results of any input (input evaluations) to the node. This can speed the redraw. It is also useful when you have complex scenes and want to edit only one aspect of a node. Blocked nodes do not render. For example, if you have a complex revolved surface and want to edit the curve, but don’t want to wait while the curve redraws, select Blocking and edit the curve. To display the modified revolved surface, reset the Node State to Normal. |
Waiting-Normal |
Internal use only. |
Waiting-HasNoEffect |
Internal use only. |
Waiting-Blocking |
Internal use only. |