Flip UVs options

Use these options to set what happens when you select UV > Flip.

Settings

Direction

Set the direction to flip the UVs of the selected shells: Horizontal or Vertical. The default is Horizontal.

Coordinate

Set Global as required to flip the UV shells in global UV space in the 0 to 1 texture space axis. Select Local to flip the UVs within the bounding box of the selected shells. The default is Local.

Cut UV Perimeter
Set whether or not UV Edges are cut to accommodate flipped components on a UV shell.

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