This menu contains various operations that can be performed on currently selected UVs. Many of the commands listed here can also found on the UV Toolkit. See UV Editor overview.
Aligns the positions of the selected UVs. See Align UVs options.
Rotates the U and V values of the selected polygon.
Evenly spaces UVs across the chosen axes. See UV Editor Overview.
in theFlips the positions of the selected UVs. See Flip UVs options.
Aligns all selected UVs along a linear trend line running through them.
See Match Grid in the UV Editor Overview.
See Match UVs in the UV Editor Overview.
Scales the UVs of the selected faces to within the 0 to 1 texture space. See Normalize UVs options.
Rotates selected UVs around a pivot. See UV Editor Overview.
in theAfter selecting this, choose an edge to symmetrize around. This will then symmetrize the current UV selection all at once. See Symmetrize UVs Tool.
Places the UVs of the selected faces on the boundary of the 0 to 1 texture space. Unitize is often used for mapping complex curved surfaces such as tubes and pipes. It takes each face of a UV shell, separates it, and then normalizes it to the 0 to 1 texture space. See Unitize UVs options.
Distributes selected UV shells in the chosen direction while ensuring a set amount of units between them. See UV Editor Overview.
in theSee Gather Shells in the UV Editor Overview.
Attempts to rearrange the UV shells into a cleaner layout, based on the settings in the Layout UVs option box. See Layout UVs options.
Automatically arranges UV shells to maximize usage of UV space in the specified direction.
See Orient Shells in the UV Editor Overview.
See Orient Shells to Edges in the UV Editor Overview.
Randomizes UV shell translation, rotation, and scale. See Randomize Shells in the UV Editor Overview.
See Snap & Stack in the UV Editor Overview.
Moves one UV shell to the other by overlapping the selected UV on each. See Snap Together in the UV Editor Overview.
See Stack Shells in the UV Editor Overview.
See Stack & Orient in the UV Editor Overview.
Moves all selected UV shells so they no longer overlap while keeping them close together. See Unstack Shells in the UV Editor Overview.
Moves UV borders to the edges of 0 to +1 texture space. See Map UV Border options.
Spreads out all UVs to make them easier to work with. See Optimize UVs options.
Untangles the border of a UV texture shell, such as an edge that loops around itself. See Straighten UV Border options.
See Straighten Shell in the UV Editor Overview.
Aligns UVs with adjacent UVs that are within a certain angle of each other. See Straighten UVs in the UV Editor Overview.
Lets you unwrap the UV mesh for a polygonal object, and attempts to prevent you from creating overlapping UVs. See Unfold UVs options.
Modifies a texture image by comparing two UV sets on a single polygonal mesh and produces a new bitmap image. See Warp Image UVs options.