You can set the following preferences in the Color Management category of the Preferences window.
To return to the default factory settings, choosein this window. Note that this resets the preferences in every category in the Preferences window.
All color management options are stored in the scene file unless noted otherwise.
Turns color management on or off for the current scene. Use the other options to control how color management is applied.
See Important settings for color management for other scene options that should be set.
Uses the color spaces and transforms defined in an OpenColorIO configuration file. To allow this option to be activated, first set OCIO config path to a valid OpenColorIO configuration file. When this option is activated and OCIO config path is set to a valid configuration file, the built-in options for Working Space and View Transform are replaced by the options defined in the file. See Use an OCIO configuration file for color management.
The absolute path and name of an OpenColorIO configuration file to use for color management when Use OCIO configuration is activated.
Choose the working color space in which rendering is performed. Images such as 2D File textures get converted automatically from their input color spaces to this color space for rendering. See Choose a rendering space .
Choose the default color transform to apply for viewing images in the Render View and Viewport 2.0. Color values are automatically converted from the working space to the space selected here for previewing only. See Choose the default View Transform .
No matter what viewing space you select, you can temporarily select a different one or even disable the view transform in the Render View and Viewport 2.0 toolbars. This is useful, for example, if you want to quickly check the raw color values.
Lets you create rules to automatically assign initial color spaces to image inputs. The rules are applied whenever you select an image file as an input in the scene, such as for a File texture or image plane. See Define rules to assign color spaces for input files.
No matter what color space gets assigned by the rules, you can always specify a different input color space for individual color-managed nodes. This is useful, for example, if most of your textures are sRGB but you are also using scanned film in DPX format as image planes for background plates.
The rules are stored in the user settings, not in the scene file.
Resets the input color spaces for image file inputs that already exist in the scene by reapplying the rules. This can be useful if you have changed the rules, or if you are applying color management to existing scenes that did not previously use it. See Change existing input color spaces automatically by reapplying rules.
Applies the selected Output Transform to convert from the working space after rendering. This option might not be supported by your renderer.
Note that when an output transform is applied, the Render View still applies the view transform by default. Turn off the view transform in the Render View to avoid applying a double transform.
Applies the selected Output Transform to convert from the rendering space when creating a playblast. Normally this option should be on, to allow the result to be played with devices or viewing software that does not apply the appropriate view transform to scene-linear images.
The disk location for storing user-defined references to third-party color transforms. See Work with user color transforms .
This path should always point to a valid directory. If you do not want to load any user transforms, enter the path of an empty directory.
This option is stored in the user settings, not in the scene file.
Renders floating-point values in Viewport 2.0, instead of integer values. This option is also available in the Viewport 2.0 options window.
To see and pick colors correctly in the viewport when color management is enabled, this option should also be enabled and Format set to R32G32B32A32_FLOAT.
If you choose other settings, then you may see color clipping, banding, and other artifacts in the viewport. In addition, using the Eyedropper tool to pick colors in the viewport may result in incorrect color values.
Enter the full path and name of an external color management preferences file to use when creating or loading scenes. See Use color management policies (external preference files) .