When using color management, there are certain display and rendering settings that you should make:
-
To preview scenes with color management in the viewport, make sure that the viewports' renderer is
Viewport 2.0.
Note that this is normally the default, but you might have changed it or imported old preferences from a previous version of Maya. You can change the default by setting
Default viewport to
Viewport 2.0 in your
Display preferences
.
- For best results in the viewport, make sure that
Floating Point Render Target is enabled and that
Format is set to
R32G32B32A32_FLOAT in the
Viewport 2.0 Options. These are normally the default values when using color management. However, you can change these settings if you experience performance problems with older graphics cards, but then you may see color clipping, banding, and other artifacts in the viewport. In addition, using the
Eyedropper tool to pick colors in the viewport may result in incorrect color values.
-
In the
Render Settings window
, make sure that
Render Using is set to
Maya Hardware 2.0 or another renderer that supports
Maya's color management such as Arnold. Consult the documentation for your renderer for more information.
Color management is not supported with the
Maya Software,
Maya Hardware, or
Maya Vector renderers.
- If you will be rendering images for further processing like compositing and grading, make sure that
File Output
Image format on the
Common tab of the
Render Settings window
is set to a format that supports high-dynamic-range values, such as OpenEXR.
- Depending on your renderer, there may be other options you need to set to ensure that it is compatible with
Maya's color management.