Surrounds each point with additional points arranged in natural, non-colliding clusters.
Sets the number of additional points to arrange around each base point.
Adds a random number of additional points per cluster up to the specified amount.
Adjusts the size of the objects.
Adds additional randomized variance to each object.
Spaces out points in the cluster.
Determines the quality of the object collisions. A higher value results in more accurate collisions.
Determines the radius of points around the base point when Cluster Mode is set to Circle, Fibonacci Spiral, or Fibonacci Sphere.
Determines the object ID range (0 to Maximum Id) to allow in the simulation.
Determines the ID number used when ID mode is set to Fixed.
Specifies the parameters of a Map Based Cluster Mode.
Specifies the map used for a Map Based cluster. Points have a greater chance to spawn in light areas.
Determines the axis along which the Placement Map is projected.
Specifying an Input Mesh causes cluster points to adhere to it. You can middle-drag a mesh into this field or right-click to connect the selected mesh. If a mesh is already connected, you can also right-click to remove or show it in the Outliner.
Specifies the parameters of a Terrestrial Ecosystem-based Cluster Mode. When simulated, the starting points are treated as seeds, which age into plants, which sew new seeds, etc.
Determines the number of years to simulate the aging/seed dropping process.
Determines the maximum number of seeds allowed in the ecosystem at one time.
Multiplier for the number of seeds that each object can sew.
Opens the Genotype Creator, which allows you to modify the attributes of each seed type in the Attribute Editor.
Specifies the parameters of the ground mesh on which the simulation takes place.
Specifying an Input Mesh causes cluster points to adhere to it. You can middle-drag a mesh into this field or right-click to connect the selected mesh. If a mesh is already connected, you can also right-click to remove or show it in the Outliner.
Determines whether the effect of light/shade should be considered in the simulation.
Increase this value to give shade calculations a more natural feel.
Determines the impact of the planetary pole on the simulation. A value of 0 pertains to the equator, while a value of 1 pertains to a pole.
Determines the direction toward a planetary pole.
Allows you to assign starting seed positions to the landscape using a 2D map. Genotypes of a specific ID color (as assigned in the Genotype Creator) will begin in areas of the same color on the map.
Specifies the map used to assign IDs.
Determines whether or not to include the respective factors into the simulation (represented in the ID map by the colors Red, Green, and Blue).
Specifies the map used to assign Temperature, Soil, and Moisture.
Outputs plant ages into the time channel, allowing you to assign animation frames depending on the plant age. Useful for time-lapse animations.
Determines the time range used when Output Age as Time is enabled.
Rounds the value output by Output Age as Time to the nearest whole number.
Determines the amount of space around each point.
Randomly rotates each point up to the values specified in each axis.
Determines the falloff strength and shape of the Avoidance Radius. The graph represents the likeliness of a point spawning from the edge of the Avoidance Radius (left side) to the avoidance object itself (right side).
Lists the objects currently being avoided by cluster points. You can middle-drag objects into this field to add them, or right-click to connect the selected object. You can also right-click existing objects to remove or show them in the Outliner.