1 - Create Genotype / Update Sim | Adds a new genotype and updates the MASH simulation with any recently added / changed genotype values respectively. |
2 - Genotype Summary | Displays all existing genotypes. Select a genotype to display its attribute values in the right panel.
Right-click to display a menu that allows you to add new genotypes, change label colors, access presets, randomize genotype values, rename or duplicate genotypes, or delete an existing genotype. |
3 - Genotype Attributes | Displays the attribute values for the selected genotype. |
Determines the maximum age of a tree (in simulated years) before it dies.
Determines the age (in simulated years) at which a tree starts dropping seeds.
Determines how many seeds a tree will drop per year.
Determines how the tree scales up each year.
Specifies the size (in world units) of the tree. Try to match this as close as possible to the size of base object representing this genotype.
Determines the maximum steepness upon which trees will grow. Lowering this value increases the likelihood of trees growing on steeper hills.
A randomizer for the previous attributes that applies on an object by object basis.
Determines the air temperature of the simulation. Trees will grow better in more temperate climates.
Determines the amount of nutrients in the soil. Trees will grow better in higher quality soils.
Determines the amount of moisture in the air. Trees will grow better in more moist environments.
Determines the heartiness of the trees. The higher the resilience, the more likely a tree is to make it to its Max. Age.
Specifies the range of object IDs that will represent the genotype as they age. If these values are not 0 then they are prioritized over Object ID.