Render setup in Maya

To set up your render, you can do the following:

Click on the status line to open the Render Setup editor. The Render Setup workspace window appears, with the Render Setup editor on the left and the Property Editor on the right. The Render Setup editor allows you to create layers, collections and overrides, while the Property Editor allows you to set their corresponding values. In addition, the Render Setup editor allows you to access your scene (master layer) settings via its Scene tab.

If you select the Rendering - Standard or Rendering - Expert workspaces, the Render Setup and Property Editor windows are automatically docked for you.

This render setup system and the legacy render layers system are separate, independent systems and you can only use one or the other during a given Maya session. In addition, a given scene can only use one of the two systems, and not both simultaneously. To switch between systems, select Windows > Settings/Preferences > Preferences to open the Preferences window, and navigate to the Rendering category. Select Legacy Render Layers or Render Setup as the Preferred Render Setup system and restart Maya.


It is not necessary to switch systems, however, to batch render scene files.

In this example, the first layer has a collection that contains the squid character. An override is applied on the Transparency attribute of the shaders; thus a Killamari_shaders subcollection is automatically created. The second layer has a collection that contains the armor of the Minion character, and a relative override is applied to its Rotate attribute, and another relative override is applied to its Translate attribute.