The 
		Quick Rig tool is a quick way to create a character rig for a standard character mesh. There are two ways you can create a character rig with this tool, automatically, with the 
		One-Click option, which is recommended for standard character meshes, or the 
		Step-by-Step option, which gives you greater control over the automatic rig function. For a description of the 
		Step-by-Step settings, see 
		Quick Rig tool. 
	 
Creating an automatic character rig with the 
		  One-Click option
 
		 
		The Quick Rig tool is intended to be a fast way to add a character rig to an empty mesh. When you click the 
		  Auto-Rig!, 
		  Maya analyzes your mesh to create a character rig. This behind-the-scenes rigging process has many steps. To see what gets evaluated during the 
		  One-Click process, refer to the 
		  Creating a character rig with the Step-by-Step method section, below, or see 
		  Quick Rig Tool for a description of the settings. 
		
 
	 To automatically create a rig for a standard character mesh
- Start with an empty character mesh. 
		  
 
		
-  Select 
		   from the Rigging menu set. The 
		  Quick Rig tool opens. (You can also access 
		  Quick Rig from the 
		  HumanIK window 
		  Start pane or the Rigging shelf.) 
		
- Choose the 
		  One-Click option. 
		
- Select the mesh. 
		  
 
		
- Click 
		  Auto-Rig!. A skeleton is created, followed by a 
		  HumanIK control rig. The mesh is then skinned to the skeleton. 
		  
 
		
Your mesh now is ready for animating. 
	 
Creating a character rig with the Step-by-Step method
 
		 
		Choose the Step-by-Step option to proceed through the same phases of the automatic rig generation in the 
		  Quick Rig steps above, but step-by-step. This method walks you through the process and lets you tweak some of the Quick Rig's default settings, which gives you greater control over the automatic rig function. 
		
 
		For a description of the 
		  Step-by-Step settings, see 
		  Quick Rig tool 
		
 
	 To use the 
		Step by Step method in the 
		Quick Rig tool to create a rig for a character mesh
- Select 
		   from the Rigging menu set. 
		
- Choose the 
		  Step by Step option. 
		
- Expand 
		  1) Geometry to choose the mesh(es) for rigging and click 
		  Select All Meshes 
		   to locate all meshes in the scene. to locate all meshes in the scene.Note: Some meshes have auxiliary meshes that accompany them, for example, eyes, hair, accessories, and so on. Use the 
			  Select All Meshes  option to make sure that these are selected as well. 
		   
 
- Select Add Selected Meshes 
		   to populate the 
		  Geometry list with the selected meshes. to populate the 
		  Geometry list with the selected meshes.
- In the 
		  2) Guides area, choose the 
		  Embed Method that best suits your mesh. 
		  Note: The 
			  Imperfect Mesh Embed Method is the default as it is a general good fit for most meshes. Click the help icon 
			    or see 
			  Quick Rig tool for an explanation of each segmentation method. 
		   
 
- Choose a resolution from the 
		  Resolution list. 
		  Note: Higher-resolutions take more time to process. 
		   
- Use the 
		  Symmetry menu choose where to place the mirror plane to create on the selected mesh(es). Use the 
		  Hips option instead of 
		  Bounding Box if your character is asymmetrical because of a feature or prop. See 
		  Quick Rig tool for a description.
		
- Use the 
		  Center settings to specify which guides will generate your character. 
		
- Click 
		  Create/Update to add guides to your character mesh. (Click Delete Guides 
		   if you want to start over.) If you have trouble seeing guides, change their with the Guide Color if you want to start over.) If you have trouble seeing guides, change their with the Guide Color option. option.
- Expand 
		  3) User Adjustment of Guides and reposition the joint guides to better fit your mesh. (See 
		  Quick Rig tool for a description of each guide adjustment icon.) 
		  
 
		
- When you are satisfied by the guide positions on your character, expand 
		  4) Character Generation to generate the character skeleton and HumanIK control rig. 
		
- Set the 
		  Skeleton Settings 
		   and set options for the skeleton's alignment and orientation. 
		
- Click 
		  Create/Update to create a Skeleton with or without a Control Rig for your character mesh. 
		
- Expand 
		  5) Skinning to set options for how the rig is bound to the mesh. 
		
- Click 
		  Create/Update to skin your character, which completes the rigging process for your character mesh. 
		
Your mesh now has a character rig and is ready for animating. See 
		Quick Rig tool for a description of these settings. 
	 
For information on animating your control rig, see 
		Control rigs, effectors, and pivots.