The following tools appear on the Sculpting shelf and in the Mesh Tools > Sculpting Tools menu. For a list of common settings associated with these tools, see Sculpting Tool settings.
Tool Name | Icon | Purpose |
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Sculpt |
Builds up initial forms and moves vertices in a direction determined by the average of all normals within the boundary of the tool cursor. Use the Direction setting to modify the default setting. Press Ctrl + 1 to activate the Sculpt tool when another sculpting tool is already active. |
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Smooth |
Levels vertex positions in relation to each other by averaging the positions of vertices. Press Ctrl + 2 to activate the Smooth tool when another sculpting tool is already active. |
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Relax |
Averages vertices on the surface without affecting its original shape. Press Ctrl + Shift to temporarily activate the Relax tool while using another sculpting tool Press Ctrl + 3 to activate the Relax tool when another sculpting tool is already active. |
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Grab |
Selects and moves vertices based on the distance and the direction you drag. Useful for making subtle adjustments to the form of the model. Modify the Direction setting to constrain the movement of the tool. For example, XY constrains vertex movement in the XY plane. Ctrl-drag left or up to rotate vertices (twist) in a counterclockwise direction. Ctrl-drag right or down to rotate vertices (twist) in a clockwise direction. Press Ctrl + 4 to activate the Grab tool when another sculpting tool is already active. |
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Pinch |
Pulls vertices in towards the center of the tool cursor. Useful for more sharply defining an existing crease. Press Ctrl + 5 to activate the Pinch tool when another sculpting tool is already active. |
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Flatten |
Levels affected vertices by moving them toward a common plane. Useful for designing and detailing. Press Ctrl + 6 to activate the Flatten tool when another sculpting tool is already active. |
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Foamy |
Similar to the Sculpt tool but with a softer feel. Useful for designing initial forms, not intended for detail work. Press Ctrl + 7 to activate the Foamy tool when another sculpting tool is already active. |
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Spray |
Stamps an image along the stroke randomly. Used mainly for detailing surfaces. (Uses a stamp image by default.) Press Ctrl + 8 to activate the Spray tool when another sculpting tool is already active. |
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Repeat |
Creates patterns on a surface. For example, rivets on the wing of an airplane, zipper effects, stitches on cloth. (Uses a stamp image by default.) Press Ctrl + 9 to activate the Repeat tool when another sculpting tool is already active. |
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Imprint |
Presses a stamp image into the surface. Dragging on the mesh positions and scales the stamp. See Sculpt using stamps |
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Wax |
Builds up areas on a model, adding or removing material from the model surface. |
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Scrape |
Minimizes protruding features. Quickly calculates a plane (based on the vertex positions wherever the cursor is first placed) then flattens any vertices above the plane. |
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Fill |
Fills in cavities on the model surface by calculating a plane (based on the average of the vertices within the tool cursor), then pulling vertices under the plane towards that plane. |
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Knife |
Cuts fine strokes into a surface. (Uses a stamp image by default.) |
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Smear |
Moves vertices in a direction that is tangent to their original position on the surface in the direction you stroke. |
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Bulge |
Displaces the region beneath the tool by moving each affected vertex along its own normal to create a bulge effect. |
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Amplify |
Opposite of the Flatten tool. Useful for designing, detailing, and further accentuating existing differences in the affected vertices in relation to each other by moving them away from a common plane. |
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Freeze |
Locks affected vertices so they cannot be modified while you sculpt. By default, frozen faces appear blue. For more information, see Freeze regions on a model. Press Ctrl + 0 to activate the Freeze tool when another sculpting tool is already active. |
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Convert to frozen |
Apply freezing to a component selection. See Freeze regions on a model. |
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Open Content Browser |
Opens the Sculpting Base Meshes folder in the Content Browser where you can find sample objects. |
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Create a blend shape |
Creates a blend shape for the selected objects. |
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Shape Editor |
Opens the Shape Editor to edit shape targets using the sculpting tools. |