You can use the cached EXR files of a BOSS solver as vector displacement maps for rendering.
- Before caching the solver, make sure to turn on
Use Horizontal Displacement so that the cache files contain values for all axes. For more information about caching BOSS solvers, see
Cache BOSS solvers and influences.
- Connect a displacement shader to the material.
- In the displacement shader, make sure to set:
- Vector Encoding to
Floating-Point Absolute.
- Vector Space to
World.
- Connect a
File node's
Out Color port to the displacement shader's
Vector Displacement input.
- Set the
File node's
Image Name attribute to the file path and name of the BOSS cache.