Texture deformers let you deform objects with a texture pattern. They are useful to quickly get the procedural noise of a shape or to preview a displacement map.
You can now wrap a texture deformer to your mesh. Different direction methods give you precise control over the deformation. As well, you can sample the texture by using the current UV value or by converting each vertex to a sample point.
Note: You can create a texture deformer on either an object level or on a component level. For example, you can add a texture deformer to selected vertices.
Limitations of texture deformers
- The texture deformer supports NURBS and polygons, but not subdivisions.
- With increase in texture deformation, performance degrades linearly; this means that if you add 2 deformers, performance degrades by 50%.
- Texture deformer does not support Substance textures.