Multi-Cut Tool Options

Use these options to set what happens when you use the Multi-Cut Tool. The following options appear in the Modeling Toolkit when you select Mesh Tools > Multi-Cut > , click in the Modeling Toolkit, or select the tool from any component marking menu. For more information on how to use this tool, see Cut faces with the Multi-Cut Tool.

Multi-Cut Options

Snap Step %
Specifies the snap increments that are used when you define cut points. The default is 25%. See Snap cut points to an edge with the Multi-Cut Tool.

Cut/Insert Edge Loop Tool

Smoothing Angle
Specifies whether or not the inserted edges are automatically softened or hardened when an operation is complete. When Smoothing Angle is set to 180 (default), the inserted edges appear soft. When Smoothing Angle is set to 0, the inserted edges appear hard.
Note: You cannot see the effect of the Smoothing Angle in the scene.
Edge Flow
When turned on, new edges respect the surface curvature of the surrounding mesh. See Edit edge flow.
Subdivisions
Specifies the number of subdivisions that occur along each new edge that is created. Vertices are placed along the edge to create subdivisions.
In preview mode, these vertices are black, helping you differentiate between cut points and subdivisions.

See Cut faces with the Multi-Cut Tool.

Slice Tool

In addition to the default Multi-Cut behavior, you can activate the Slice Tool by Shift + dragging over faces. For more information, see Slice faces with the Multi-Cut Tool.

Delete Faces
Deletes the portion of the surface to one side of the slice plane.
Extract Faces
Disconnects the faces to one side of the slice plane. Enter values in the Extract Faces fields to control the direction and distance of the extraction.
Slice Along Plane
Slices the surface along the specified plane: YZ, ZX, or XY.

See Slice faces with the Multi-Cut Tool.

Color Settings

Lets you customize the Line, Vertex Point, Edge Point, and Face Point colors.

Live Constraint Options

These options are applied when using this tool while a live surface is active. You can use them to change the mesh drawing while re-topologizing so that the active mesh is not obscured by the live surface. See the Live Constraint Options in the Quad Draw Tool options.

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