Maya provides example files of complete fluid, ocean, and pond effects. Each example file includes the fluids, geometry, shaders, lights, cache files, and environments required for the effect. You can quickly import them into your scene, play, and render them without alteration.
Modify these files to customize the effects, use them as learning tools to understand how to create your own effects, or use them simply for ideas.
To import a fluid effect example
The Notes section at the bottom of the Attribute Editor provides information about the fluid effect, pointing out the key aspects of its construction.
In many cases, example scenes include a dedicated perspective camera. To render your scene as it appears in the Content Browser swatch you need to use that camera. For example, the example scene Perlin3DCloud.ma uses the camera Perlin3DCloudCam. In the Render View, select Render > Render > Perlin3DCloudCam instead of persp and render.
Some examples also contain expressions that are purely iterative and don't take the time unit into account.