Move, rotate, or scale UV positions freely.
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- Select the UVs you want to reposition.
- Select the
Move,
Rotate, and
Scale tools from the
Toolbox.
- Use the manipulators to transform the UVs.
Note: Scaling UVs of multiple polygon objects together in the
UV Editor may produce unexpected results. Work on the UVs of one object at a time.
Note: Point snapping and Grid snapping are compatible with the
UV Editor.
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Tweak UVs (transform UVs without selecting them)
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- Select the
Move,
Rotate, and
Scale tools from the
Toolbox.
- Middle-drag over UVs.
Alternatively, you can drag UVs with the
Tweak UV Tool.
Note: Tweaking a single UV using the
Rotate or
Scale tool won't have any effect.
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Move a UV shell so that it does not overlap other shells.
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- From the
UV Editor menu, select
. (Or click the
Move UV Shell Tool icon on the toolbar of the
UV Editor.
- Turn on
Prevent overlap.
- Select the UV shell you want to move by either clicking the shell or dragging a bounding box around it in the
UV Editor.
- Drag the manipulator to move the UV shell.
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- Use one of the
Transform Tools (Move,
Rotate,
Scale) to select the components you want to transform.
- In the
UV Toolkit, open the
Transform section.
- Use the
Pivot grid to assign a quick pivot point, or click
Edit Pivot to manually place the pivot manipulator. Click
Edit Pivot again to return to normal transform mode.
Note: You can use the
Insert key to quickly toggle
Edit Pivot mode on and off.
The pivot lasts as long as the selection does. If you change selections, the pivot of the new selection will default back to the center of the selection. For more information on pivots, see
Change the pivot point.
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Move, Rotate, or Scale UVs by fixed increments.
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- Select the UVs you want to transform.
- In the
UV Toolkit, open the
Transform section.
- In the appropriate transform field, set the transform amount.
- If moving UVs, make sure the center button is set to
REL (relative) mode. If scaling them, make sure the appropriate axes are enabled.
- Use the button(s) next to the transform field to transform the UVs.
Note: You can also move the UV shells pertaining to any selected UVs by pressing the arrow keys.
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Move UVs to an absolute spot in UV space.
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- Select the components you want to move.
- In the
UV Toolkit, open the
Transform section.
- In the Move transform field, enter an absolute position value.
- Click the
REL (relative) button to change it to
ABS (absolute) mode.
- Click the
U,
V, or
UV button to snap the components to the specified position in the appropriate axis.
Note: If you have multiple components selected, the center of them will snap to that position.
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Move UVs with brush-based falloff
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- Select the components you want to move.
- In the
UV Toolkit, open the
section.
- Click the
Grab,
Pinch, or
Smear button.
The mouse cursor changes to a brush.
- Drag the brush over UVs.
Each of these tools will affect the UVs within the brush differently. For more information see
Modify UVs with brushes.
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Straighten UVs by aligning them.
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- Select the UVs you want to align.
- In the
UV Toolkit, open the
Align & Snap section.
- Click one of the
Align buttons to align the UVs relative to the furthest one in the appropriate direction.
For other straightening methods, see
Straighten UVs.
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Flip UVs to flip the texture placement on the mesh.
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- Select the faces you want to flip texture placement on.
- In the
UV Toolkit, open the
Transform section.
- Next to the
Flip button, select a direction (U or V).
- Click
Flip.
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Scale UVs to fit within the 0 to +1 texture range.
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- Select the faces whose UVs you want scaled within the 0 to 1 range.
- In the
UV Toolkit, open the
Align & Snap section.
- Next to the
Normalize button, select the directions that you want to scale the UVs.
- Click
Normalize.
Note: You can change this functionality to fit within any nearby UV tile by going to
and turning on
Center on closest tile.
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Move UVs to (0,0), (1,1), (1,0), or (0,1) in texture space.
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- Select the faces whose UVs you want to have unitized.
- Select
. See
Unitize UVs options.
- Adjust the settings as desired and click
Apply and Close or
Apply.
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