Use the Bake Deformer Tool to approximate deformations from arbitrary deformers so that you can export complex rigs to applications that have limited deformer support.
Note: This works well with deformations like
Rigid Bind and
Delta Mush. You can also use it as a quick trick for determining default character bind weights
See
Bake deformers on a character for information about using this tool.
- Source
- Specify the character you want to simplify.
-
- Mesh
- The mesh that is to be baked.
- Skeleton
- The skeleton that is to be baked.
- Destination
- Specify what receives the transformation.
-
- Mesh
- The mesh to which deformations are applied.
- Skeleton
- The skeleton to which the deformation are applied.
- Number of influences
- Lets you increase or decrease the maximum number of influences that are used per vertex.