Bake Deformer Tool

Use the Bake Deformer Tool to approximate deformations from arbitrary deformers so that you can export complex rigs to applications that have limited deformer support.
Note: This works well with deformations like Rigid Bind and Delta Mush. You can also use it as a quick trick for determining default character bind weights

See Bake deformers on a character for information about using this tool.

Source
Specify the character you want to simplify.
Mesh
The mesh that is to be baked.
Skeleton
The skeleton that is to be baked.
Destination
Specify what receives the transformation.
Mesh
The mesh to which deformations are applied.
Skeleton
The skeleton to which the deformation are applied.
Number of influences
Lets you increase or decrease the maximum number of influences that are used per vertex.