Shape Editor Improvements
A number of improvements have been made to
Shape Authoring workflows in the
Shape Editor, including:
- You can now merge multiple targets on the same blend shape. See
Merge target shapes.
- In-between targets now have a visibility toggle button like target shapes so you can show and hide their effects on a mesh. See
Edit target shapes.
- When creating combination shapes via the
Shape Editor, you can now choose the method by which the driver targets affect it. See
Create combination target shapes.
Note: The
Shape Editor was introduced in Maya 2016 Extension 2. The new
Shape Editor replaces the Blend Shape Editor as the place to create, edit, and manage shapes. New features include soloing, grouping, mirroring, flipping, duplicating, and importing and exporting shapes. For details, see
What's New in Character Animation in Autodesk Maya 2016 Extension 2.