Remove namespaces

There may be situations where you need to remove nodes from a particular namespace and subsequently remove the reserved namespace from the scene. These situations might be as follows:

When removing namespaces, you have the option to merge referenced or imported object namespaces with a namespace that exists in the parent scene. When duplicate namespaces occur, the namespaces are merged and duplicate object names are incrementally suffixed with a number.

Remove namespaces using the Namespace Editor

  1. Determine the namespace for a node by selecting any object/node that uses the namespace.

    The namespace for the object/node appears highlighted in the Channel Box and Outliner. For example, an object’s name with an assigned namespace can appear as follows:

    spaceJunk:pSphere1
    
  2. In the Namespace Editor, select the namespace you want to remove.
  3. Click Delete.

    If the namespace you want to remove contains nodes, the Delete: namespace window appears.

  4. In the Delete: namespace window, click one of the following:
    • Merge with Root to merge the namespace and move the nodes contained by the deleted namespace to the root namespace.
    • Merge with Parent to merge the namespace and move the nodes contained by the deleted namespace to an immediate parent namespace.
    • Delete to delete the namespace and the nodes contained by the namespace.

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