Edit namespaces

You can edit namespaces using the Namespace Editor. These operations include setting the current namespace and turning on Relative Namespaces mode so that you can refer to namespaces relative to the current namespace.

Set current namespace

Set current namespace using the Namespace Editor

  1. In the Namespace Editor, select the namespace you want to set to current.
  2. Click Set Current.

    The icon indicates that the selected namespace is now the current namespace.

Set relative namespace mode

You can refer to namespaces relative to the current namespace. This can help streamline the Outliner and allows you to simplify MEL commands by eliminating the need to constantly include the namespace.

For example, if you had a cube in a namespace named cube_space and set the current namespaces to cube_space, you could use the command setAttr pCube1.translateX rather than having to specify setAttr cube_space:pCube1.translateX.

Use the Namespace Editor to turn on Relative Namespaces mode

  1. In the Namespace Editor, select Options > Relative Namespaces.

    Maya updates the display of all namespaces in the Outliner relative to the current namespace.

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