Set node attributes

For more information about render nodes and their attributes, see About shading networks.

For a detailed description of the material node attributes, see About surface materials.

To set an attribute for one node

  1. Select the node whose attribute you want to adjust and open its Attribute Editor.

    You can select the node in the Hypershade, in the Node Editor, or in the Outliner.

    If you are creating a shader graph, you can adjust your render node attributes in the Hypershade Property Editor. By default, the Property Editor displays render nodes in a template view that is optimized for shading workflows, and has a simpler layout that lists only the most commonly used attributes. You can switch to the Attribute Editor view by clicking in the Property Editor.

  2. Adjust the attribute by moving the slider or typing a value in the field next to the attribute name. If you want to map a texture, utility, or optical effect, click the map button at the end of an attribute’s name.