See also Bind smooth skin.
Copies the weight value of a selected vertex. See Copy smooth skin weights.
(See also Smooth skin weight normalization. )
Select from the following:Makes the Move Skinned Joints Tool your current tool.
The first selected influence acts as the source influence and all other selected influences act as targets. If an influence is locked in the Paint Skin Weights Tool, it does not receive weights when you move weights from neighboring influences.
This menu item is also available as a button in the Paint Skin Weights Tool. See Move weights and Move weights to other influences for more information.
Use Substitute Geometry to swap an unbound piece of geometry with your character’s bound geometry and transfer all your smooth skin weights to it. See also Replace bound geometry with unbound geometry.
To open and change the Substitute Geometry Options, select Skin > Substitute Geometry > .