Select Create > NURBS Primitives > (object type) > to set the NURBS Primitives Options.
See also Create polygon primitives.
The creation settings for many polygon types share some settings like Divisions, Axis, and Create UVs. See also Common settings for polygon primitives.
Select Create > Polygon Primitives > (object type) > to set the Polygon Primitives Options.
For more information on the types of cameras, see Maya LT camera types.
Creates a two-node camera, which is a basic camera plus an aim-vector control for aiming the camera at a specified “look at” point.
Creates a three-node camera, which is a basic camera with the aim-vector control plus an up-vector control for rotating the camera.
Select from the following:
Lets you draw a NURBS curve by placing control vertices (CV).
Select CV Curve Tool > to set the CV Curve Tool Options.
Select EP Curve Tool > to set the EP Curve Tool Options.
Select Bezier Curve Tool > to set the Bezier Curve Tool Options.
Choosing the Curve Degree: 1 Linear option creates jagged curves known as polylines.
See also Components of NURBS curves, Draw curves, Create > EP Curve Tool, and Create > CV Curve Tool.
Select Three Point Circular Arc or Two Point Circular Arc > to set the options:
See also Create arcs.
Options in the Construction Plane are:
See also Create basic objects and Snap to a live surface.
A free image plane is an image plane that is not attached to the camera; one that you can select and transform in your scene. Select this option to create a free image plane.
A free image plane adjusts its size to match the image resolution ratio when you load a new image. See Editing and aligning free image planes for more information.
For more information on image plane attributes, see Image plane attributes.
An attribute on the locator shape node allows you to change the locator’s local scale; that is, you can change the size of the locator (without affecting any objects that are parented or constrained to the locator).
Deleting annotations does not remove the corresponding locator node from the scene. To delete the locator node, do one of the following:
See also Measure the distance between two points and Show parameter or arc-length values on a curve or surface.
See also Transforming objects, Scene hierarchy, and Group objects together.