Create menu

Objects

NURBS Primitives
Options in this menu let you create various geometric primitive shapes using NURBS surfaces or curves. You can create the primitives at the origin or, depending on the primitive options you have set, wherever you click your mouse in the scene view (Interactive Creation). Most of the options are shared between primitive types.

Select Create > NURBS Primitives > (object type) > to set the NURBS Primitives Options.

Polygon Primitives
Options in this menu create a polygon-based geometric primitive at the origin or, depending on the primitive options you have set, wherever you click in the scene view (Interactive Creation). You can then move, scale, rotate, and reshape the new object using the standard tools and polygon menu items.

See also Create polygon primitives.

The creation settings for many polygon types share some settings like Divisions, Axis, and Create UVs. See also Common settings for polygon primitives.

Select Create > Polygon Primitives > (object type) > to set the Polygon Primitives Options.

Lights
Options in this menu allow you create various lights. Select Create > Lights > (light type) > to set the Lights Options.
Cameras
Options in this menu allow you to create various cameras, such as a basic camera, or a stereo camera. Select Create > Cameras > Camera to set the Create Camera options.
Camera
Creates a one-node camera, which is a basic camera.

For more information on the types of cameras, see Maya LT camera types.

Camera and Aim

Creates a two-node camera, which is a basic camera plus an aim-vector control for aiming the camera at a specified “look at” point.

Camera, Aim, and Up

Creates a three-node camera, which is a basic camera with the aim-vector control plus an up-vector control for rotating the camera.

Curve Tools

Select from the following:

CV Curve Tool

Lets you draw a NURBS curve by placing control vertices (CV).

Select CV Curve Tool > to set the CV Curve Tool Options.

EP Curve Tool
Lets you draw a NURBS curve by placing edit points.

Select EP Curve Tool > to set the EP Curve Tool Options.

Bezier Curve Tool
Lets you draw a freehand Bezier curve by clicking in the scene to create anchors. You can also click-drag to create anchors and tangents.

Select Bezier Curve Tool > to set the Bezier Curve Tool Options.

Pencil Curve Tool
Lets you draw a freehand NURBS curve. Select Pencil Curve Tool > to set the Pencil Curve Settings.

Choosing the Curve Degree: 1 Linear option creates jagged curves known as polylines.

See also Components of NURBS curves, Draw curves, Create > EP Curve Tool, and Create > CV Curve Tool.

Three Point Circular Arc, Two Point Circular Arc
Lets you create arcs by specifying points and then using a manipulator.

    Select Three Point Circular Arc or Two Point Circular Arc > to set the options:

  • Circular Arc Degree1 Linear creates jagged curves.
  • Sections — Sets the number of curve segments of the arc.

See also Create arcs.

Create Text
Adds a polygon mesh to the scene in the shape of styled text.

Construction Aids

Construction Plane
Creates a construction plane to which you can snap construction tools.

    Options in the Construction Plane are:

  • Pole Axis — Sets the orientation of the construction plane. The default is an XY plane.
  • Size — Sets the size of the plane in grid units.

See also Create basic objects and Snap to a live surface.

Free Image Plane

A free image plane is an image plane that is not attached to the camera; one that you can select and transform in your scene. Select this option to create a free image plane.

A free image plane adjusts its size to match the image resolution ratio when you load a new image. See Editing and aligning free image planes for more information.

For more information on image plane attributes, see Image plane attributes.

Locator
Creates a locator object in the scene. A locator is a small icon like an x-y-z axis that marks a point in space. They are useful as a user interface for characters; for example, you can parent joints to the locator so moving the locator pushes and pulls the joint.

An attribute on the locator shape node allows you to change the locator’s local scale; that is, you can change the size of the locator (without affecting any objects that are parented or constrained to the locator).

Annotation
Creates a text label with an arrow pointing to the selected object.

Deleting annotations does not remove the corresponding locator node from the scene. To delete the locator node, do one of the following:

  • After deleting the annotation node, select the locator node and delete it.
  • Select the annotation and press the pick walk up hotkey (default is up arrow key). The locator node will be selected and deleting it will also delete the annotation node.
  • Selecting File > Optimize Scene Size. (See also Optimize Scene Size Options and Annotate or document objects.)
Measure Tools
The Distance Tool, Parameter Tool, and Arc Length Tool tools create measurement objects that let you measure and annotate objects in the scene. As you move the points of the annotations, the listed measurements automatically update.

See also Measure the distance between two points and Show parameter or arc-length values on a curve or surface.

Scene Management

Empty Group
Creates an empty group node in the scene hierarchy.

See also Transforming objects, Scene hierarchy, and Group objects together.

Sets
The Set and Partition options let you create sets and partitions. Sets are loose groupings of objects used for various purposes. Partitions are groupings of sets that ensure the sets do not share members. See also Create and edit sets and Keep a collection of sets from having overlapping membership. The Quick Select Set submenu creates a new quick select set from the current selection. See also Save and reuse a selection.