Deform menu

(Located in the Animation, Modeling, and Rigging menu sets).

Create

Blend Shape
Creates a Blend Shape deformer on the selected object or group.

See Create blend shape deformers and Shape authoring for more information.

To open and change the Blend Shape Options, select Deform > (Create) Blend Shape > .

Cluster
Creates a Cluster deformer.

To open and change the Cluster Options, select Deform > (Create) Cluster > .

See also Create cluster deformers.

Lattice
Creates a Lattice deformer.

To open and change the Lattice Options, select Deform > (Create) Lattice > .

See also Create lattice deformers.

ShrinkWrap
Creates a ShrinkWrap deformer.

To open and change the Shrinkwrap Options, select Deform > (Create) Shrinkwrap > .

See also Shrinkwrap deformer.

Nonlinear
Creates a Nonlinear deformer.

To open the Nonlinear menu, select Deform > (Create) Nonlinear > .

See also Create nonlinear deformers.

Soft Modification
Creates a Soft Modification deformer.

To open and change the Soft Modification Tool options, select Deform > (Create) Soft Modification > .

See also Use the Soft Modification Tool.

Tension

Creates a Tension deformer.
To open the Tension options, select Deform > (Create) Tension > .
See also Create Tension deformers.
Texture
Creates a Texture deformer.

To open the Texture Options, select Deform > (Create) Texture > .

See also Create a texture deformer.

Point on Curve
Creates a Point on Curve deformer.

To open the Point On Curve Options, select Deform > (Create) Point on Curve > .

See also Create Point on Curve deformers.

Edit

Blend Shape
Opens the Blend Shapes Menu. See Shape authoring and Create blend shape deformers for general information on blend shape deformations.
Lattice
Reset Lattice
You can reset the lattice by choosing Deform > (Edit) Lattice > Reset Lattice from the Edit section. However, you cannot change the resolution of a lattice if the lattice points have been moved from their reset position or the lattice has history.
Remove Lattice Tweaks
If you want to change the number of divisions on a lattice whose points have been moved, choose Deform > (Edit) Lattice > Remove Lattice Tweaks, and then change the divisions of the lattice. If you want to change the divisions on a lattice with history, find the input lattice shape and change its divisions. You can find the input lattice by selecting the lattice and looking in the attribute editor tabs for the original lattice shape, which will typically share the same base name as the output lattice appended by “Orig.”

See also Edit Lattice deformers.

ShrinkWrap
Add Surfaces
Adds NURBs surfaces to the existing deformer.
Remove Inner Object
Removes the connection between the inner object and the wrapper object without deleting the shrinkwrap node. When you remove an inner object, it no longer affects the wrapper object.
Remove Surfaces
Removes NURBs surfaces from the existing deformer.
Remove Target
Removes the connection between the target object and the wrapper object without deleting the shrinkwrap node. When you remove a target, it no longer affects the wrapper object.
Set Inner Object
Lets you reset your inner object after you've created a shrinkwrap deformer in your scene.
Set Target
Lets you reset your target object after you've created a shrinkwrap deformer in your scene.

See also Shrinkwrap deformer, Edit Shrinkwrap deformers, and Shrinkwrap Options.

Edit Membership Tool

You can directly edit deformer set memberships by selecting deformable object points with the Set Membership Tool.

See Edit deformer set membership.

Prune Membership

Opens the Prune Membership menu.

You can remove unaffected points from a deformer set based on which points the deformer is affecting. Use this to avoid unnecessary calculations for points that are not being affected by the deformation. Prune Membership is available for only Cluster and Lattice deformers.

The pruning operation considers only the current position of each component in the undeformed and deformed versions of the geometry affected by the specified deformation. If you have animated attributes of your deformation, the pruning operation is performed based only on the current attribute values. This means that components that are potentially affected at other frames of your animation might get pruned out if they are unaffected at the current frame.

Since a typical blend shape operation has weights of 0.0 for some target shapes at any point in time, this operation is especially dangerous when applied to blend shape deformations. For this reason, there is no menu item provided to prune membership for blend shape deformers. However, you can access prune membership for blend shape deformers through the command line.

Mirror Deformer Weights
Mirrors deformer weights.

Select Deform > (Edit) Mirror Deformer Weights > to open the Mirror Deformer Weights Options.

See also Mirror deformer weights.

Display Intermediate Objects
Turns on the visibility for the current object’s original (prior to deformation) shape. You can use intermediate objects as points-of-reference when deforming objects. For example, you can compare a deformed object and its intermediate object to determine how different the deformed object is from its original shape.
See also Displaying and hiding intermediate objects.
Hide Intermediate Objects
Turns off the visibility for the current object’s original (prior to deformation) shape.
See also Displaying and hiding intermediate objects.

Paint Weights

Blend Shape
Opens the Paint Blend Shape Weights Tool options.
Cluster
Opens the Paint Cluster Weights Tool options.
ShrinkWrap
Opens the Paint ShrinkWrap Weights Tool options.
Nonlinear

Opens the Paint Attributes Tool Options.

Texture Deformer
Opens the Paint Texture Deformer Weights Tool options.