Transfer color textures with Turtle

Transferring color textures from a high res object to a low res object simply transfers the base color with no shading (Albedo). This technique is useful when you want to rely on the 3d environment for shading.

To transfer color textures with Turtle

  1. Set up your surface transfer. See Set up a surface transfer with Turtle.
  2. Open the Texture Baking View window (Windows > Material/Texture Baking Editors > Texture Baking View).
  3. In Texture Baking View toolbar, click to open the Texture Baking Settings.
  4. In the Baking tab of the Texture Baking Settings, do the following:
    • (Optional) In the Texture Bake Settings, adjust the Width and Height settings to control the size of the image file.
    • In the Outputs > Shader Outputs settings, disable Full Shading and enable Albedo.
  5. Ensure that the high res object and the low res object are visible in the viewport.
  6. Open the Texture Baking View window (Windows > Material/Texture Baking Editors > Texture Baking View).
  7. In the toolbar, click to initiate the texture baking.

    The Texture Baking View window shows the resulting image, and the file is placed in the turtle/bakedTextures directory. This image file can now be assigned to the low res object's material.

  8. Select the low res object and open the Attribute Editor.
  9. Select the object's material node.
  10. In the Common Material Attributes section, click the map button next to the Color attribute.
  11. In the Create Shading Node window that appears, select a File texture.

    A File node appears in the Attribute Editor.

  12. In the Attribute Editor, expand the File Attributes section of the File node.
  13. Click the folder next to the Image Name attribute to select the image in the turtle/bakedTextures directory.

    The color textures from the high res object appear on the low res object.

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