Transferring color textures from a high res object to a low res object simply transfers the base color with no shading (Albedo). This technique is useful when you want to rely on the 3d environment for shading.
To transfer color textures with Turtle
- Set up your surface transfer. See
Set up a surface transfer with Turtle.
- Open the
Texture Baking View window (Windows > Material/Texture Baking Editors > Texture Baking View).
- In
Texture Baking View toolbar, click
to open the
Texture Baking Settings.
- In the
Baking tab of the
Texture Baking Settings, do the following:
- (Optional) In the
Texture Bake Settings, adjust the
Width and
Height settings to control the size of the image file.
- In the
Outputs > Shader Outputs settings, disable
Full Shading and enable
Albedo.
- Ensure that the high res object and the low res object are visible in the viewport.
- Open the
Texture Baking View window (Windows > Material/Texture Baking Editors > Texture Baking View).
- In the toolbar, click
to initiate the texture baking.
The
Texture Baking View window shows the resulting image, and the file is placed in the
turtle/bakedTextures directory. This image file can now be assigned to the low res object's material.
- Select the low res object and open the
Attribute Editor.
- Select the object's material node.
- In the
Common Material Attributes section, click the map button
next to the
Color attribute.
- In the
Create Shading Node window that appears, select a
File texture.
A
File node appears in the
Attribute Editor.
- In the
Attribute Editor, expand the
File Attributes section of the
File node.
- Click the folder next to the
Image Name attribute to select the image in the
turtle/bakedTextures directory.
The color textures from the high res object appear on the low res object.