Bake textures with Turtle

Turtle uses a layer system to set up baking. Each bake operation you initiate operates on a specific bake layer, and each bake layer can hold different settings. This lets you separate different baking setups into different bake layers. See also Set up layers for baking with Turtle.

For more information on texture baking, see the Map Baking Techniques in Maya LT tutorial on Pluralsight. Select Help > Tutorials > 30-day Tutorial Trials to sign up for a Pluralsight account.

Important: The Turtle baker does not support ShaderFX shaders or the Stingray PBS shader. To create light maps with global illumination, use a Phong shader instead.
  1. In the Texture Baking Settings window (Window > Material/Texture Baking Editors > Texture Baking Settings), set the main Type setting to Bake.
  2. In the Baking tab of the Texture Baking Settings, ensure the bake layer you want is selected in the Bake Layer drop-down list.
  3. Specify any other settings you want in the Texture Baking Settings window. (Settings under tabs other than Baking can still affect baking. )
  4. Click (the Texture Bake icon) in the Texture Baking shelf, or select Texture Baking > Bake from the main menu bar.

    During texture baking, the result displays in the Texture Baking View.