Use the
Open Options window to select elements, animation, settings, takes, layers, and Reference edits —if applicable—to load, and to prepend a namespace for all objects included in the incoming file. Under
Elements,
Animation, and
Settings,this icon
indicates what is loaded, while this icon
indicates what is discarded when the file is loaded into MotionBuilder.
Open Options window: A. Scene area B. Settings area C. Takes area D. Layers area E. Namespace area F. Reference edits area
Lists each MotionBuilder asset that you can load from the .fbx file being opened.
The following symbols under Element and Animation indicate whether or not assets are loaded from the FBX file.
Symbol | Description |
---|---|
![]() |
Loads the element, animation, or setting. |
![]() |
Discards the element, animation, or setting. |
Lets you select the MotionBuilder settings to load from the file being opened.
Shows all the takes stored in the .fbx file that you are opening. You can also set how the start and end of each take is determined as well as the name given to each take.
Use the Take Start/End field to select how the start and end of each take is determined. You can choose from the following Take Start/End options:
Take Start/End Options | Function |
---|---|
Leave As Is | Leaves the take start and end times unchanged. If you are creating a take, the take start and end times are imported from the file. |
Import From File | Uses the start and end timecodes specified by the .fbx file being loaded. |
Frame Animation | Frames the start and end of the animation for each take. |
Use the Take list to select which takes to load from the .fbx file. The Take list is split into the following columns:
Take list Option | Function |
---|---|
Take name | Shows the name of the take as it was saved in the .fbx file. You cannot change this column. |
Import | Marks the take for loading. When disabled, the take is not loaded. |
As Take | Changes the name of the take when loaded. |
Lets you prepend a namespace for all objects included in the incoming file.
Option | Description |
---|---|
Apply Namespace | Enable the Namespace options. |
Use File Name | Uses the name of the file as the namespace for all objects contained within the file. |
Use New Namespace | Lets you specify a namespace for all objects contained in the file. You need to enter the namespace in the Use New Namespace field. This lets you keep multiple objects with the same name in one scene. See Namespace. |
To change the default namespace setting, See Fields and Values preferences.
When on, reference edits are applied to the objects contained in the opened file.