ProMaterials__Generic_V2 : material

ProMaterials__Generic_V2 : material {7773160f,4f235f42} 

3ds Max 2011 以降で使用可能です。

   

コンストラクタ:

Class instances not creatable by MAXScript 

   

エイリアス:

adsk_Mtl_SimpleGeneric_V2 ...

   

プロパティ:

<ProMaterials__Generic_V2>.m : paramBlock2

   

<ProMaterials__Generic_V2>.t : paramBlock2

   

<ProMaterials__Generic_V2>.i : paramBlock2

   

<ProMaterials__Generic_V2>.o : paramBlock2

   

<ProMaterials__Generic_V2>.r : paramBlock2

   

<ProMaterials__Generic_V2>.p : paramBlock2

   

<ProMaterials__Generic_V2>.x : paramBlock2

   

<ProMaterials__Generic_V2>.mode : integer

   

<ProMaterials__Generic_V2>.lights : node array

   

<ProMaterials__Generic_V2>.Use_lights : boolean

   

<ProMaterials__Generic_V2>.ImplicitLights : node array

   

<ProMaterials__Generic_V2>.color_by_object : boolean

   

<ProMaterials__Generic_V2>.diffuse_color : fRGBA color

   

<ProMaterials__Generic_V2>.diffuse_map : texturemap

   

<ProMaterials__Generic_V2>.diffuse_image_fade : float

   

<ProMaterials__Generic_V2>.brdf_0_degree_refl : float 

   

<ProMaterials__Generic_V2>.brdf_90_degree_refl : float

   

<ProMaterials__Generic_V2>.surf_gloss : float

   

<ProMaterials__Generic_V2>.is_metal : boolean

   

<ProMaterials__Generic_V2>.bump_map : texturemap

   

<ProMaterials__Generic_V2>.bump_amount : float

   

<ProMaterials__Generic_V2>.tint_enable : boolean

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.tint_color : fRGBA color

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.transparency_map : texturemap 

   

<ProMaterials__Generic_V2>.transparency_amount : float 

   

<ProMaterials__Generic_V2>.transparency_image_fade : float

   

<ProMaterials__Generic_V2>.refr_trans_weight : float

   

<ProMaterials__Generic_V2>.refr_ior : float

   

<ProMaterials__Generic_V2>.cutout_opacity : float

   

<ProMaterials__Generic_V2>.backface_cull : boolean 

   

<ProMaterials__Generic_V2>.self_illum_luminance : float 

   

<ProMaterials__Generic_V2>.self_illum_color_temperature : float 

   

<ProMaterials__Generic_V2>.self_illum_filter_map : fRGBA color

   

<ProMaterials__Generic_V2>.ao_on : boolean

   

<ProMaterials__Generic_V2>.ao_samples : integer

   

<ProMaterials__Generic_V2>.ao_distance : worldUnits

   

<ProMaterials__Generic_V2>.ao_do_details : boolean

   

<ProMaterials__Generic_V2>.ao_dark : fRGBA color

   

<ProMaterials__Generic_V2>.ao_ambient : fRGBA color 

   

<ProMaterials__Generic_V2>.roundcorners_radius : worldUnits 

   

<ProMaterials__Generic_V2>.roundcorners_allow_different_materials : boolean 

   

<ProMaterials__Generic_V2>.reflection_glossy_samples : integer 

   

<ProMaterials__Generic_V2>.refraction_glossy_samples : integer

   

<ProMaterials__Generic_V2>.refl_depth : integer

   

<ProMaterials__Generic_V2>.refr_depth : integer

   

<ProMaterials__Generic_V2>.gbuffer_id : integer 

   

<ProMaterials__Generic_V2>.Connection_struct__0000__m : paramBlock2 

   

<ProMaterials__Generic_V2>.Connection_struct__0001__t : paramBlock2 

   

<ProMaterials__Generic_V2>.Connection_struct__0002__i : paramBlock2 

   

<ProMaterials__Generic_V2>.Connection_struct__0003__o : paramBlock2 

   

<ProMaterials__Generic_V2>.Connection_struct__0004__r : paramBlock2 

   

<ProMaterials__Generic_V2>.Connection_struct__0005__p : paramBlock2 

   

<ProMaterials__Generic_V2>.Connection_struct__0006__x : paramBlock2 

   

<ProMaterials__Generic_V2>.brdf_0_degree_refl_connected : boolean 

   

<ProMaterials__Generic_V2>.brdf_0_degree_refl_shader : texturemap 

   

<ProMaterials__Generic_V2>.brdf_0_degree_refl_paramName : string 

   

<ProMaterials__Generic_V2>.brdf_90_degree_refl_connected : boolean 

   

<ProMaterials__Generic_V2>.brdf_90_degree_refl_shader : texturemap 

   

<ProMaterials__Generic_V2>.brdf_90_degree_refl_paramName : string 

   

<ProMaterials__Generic_V2>.surf_gloss_connected : boolean

   

<ProMaterials__Generic_V2>.surf_gloss_shader : texturemap 

   

<ProMaterials__Generic_V2>.surf_gloss_paramName : string 

   

<ProMaterials__Generic_V2>.tint_enable_connected : boolean

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.tint_enable_shader : texturemap

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.tint_enable_paramName : string

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.tint_color_connected : boolean

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.tint_color_shader : texturemap

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.tint_color_paramName : string

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Generic_V2>.refr_trans_weight_connected : boolean 

   

<ProMaterials__Generic_V2>.refr_trans_weight_shader : texturemap 

   

<ProMaterials__Generic_V2>.refr_trans_weight_paramName : string 

   

<ProMaterials__Generic_V2>.cutout_opacity_connected : boolean 

   

<ProMaterials__Generic_V2>.cutout_opacity_shader : texturemap 

   

<ProMaterials__Generic_V2>.cutout_opacity_paramName : string 

   

<ProMaterials__Generic_V2>.backface_cull_connected : boolean 

   

<ProMaterials__Generic_V2>.backface_cull_shader : texturemap 

   

<ProMaterials__Generic_V2>.backface_cull_paramName : string 

   

<ProMaterials__Generic_V2>.self_illum_filter_map_connected : boolean 

   

<ProMaterials__Generic_V2>.self_illum_filter_map_shader : texturemap 

   

<ProMaterials__Generic_V2>.self_illum_filter_map_paramName : string 

   

<ProMaterials__Generic_V2>.roundcorners_radius_connected : boolean 

   

<ProMaterials__Generic_V2>.roundcorners_radius_shader : texturemap 

   

<ProMaterials__Generic_V2>.roundcorners_radius_paramName : string

   

<ProMaterials__Generic_V2>.TheList : maxObject array

   

<ProMaterials__Generic_V2>.Shader_Version : integer

   

ProMaterials__Generic_V2 インタフェース:

Interface:IMtlRender_Compability_MtlBase 

プロパティ:

メソッド:

アクション:

関連事項