3ds Max 2011 以降で使用可能です。
コンストラクタ:
Class instances not creatable by MAXScript
エイリアス:
adsk_Mtl_SimpleGeneric_V2 ...
プロパティ:
<ProMaterials__Generic_V2>.m : paramBlock2
<ProMaterials__Generic_V2>.t : paramBlock2
<ProMaterials__Generic_V2>.i : paramBlock2
<ProMaterials__Generic_V2>.o : paramBlock2
<ProMaterials__Generic_V2>.r : paramBlock2
<ProMaterials__Generic_V2>.p : paramBlock2
<ProMaterials__Generic_V2>.x : paramBlock2
<ProMaterials__Generic_V2>.mode : integer
<ProMaterials__Generic_V2>.lights : node array
<ProMaterials__Generic_V2>.Use_lights : boolean
<ProMaterials__Generic_V2>.ImplicitLights : node array
<ProMaterials__Generic_V2>.color_by_object : boolean
<ProMaterials__Generic_V2>.diffuse_color : fRGBA color
<ProMaterials__Generic_V2>.diffuse_map : texturemap
<ProMaterials__Generic_V2>.diffuse_image_fade : float
<ProMaterials__Generic_V2>.brdf_0_degree_refl : float
<ProMaterials__Generic_V2>.brdf_90_degree_refl : float
<ProMaterials__Generic_V2>.surf_gloss : float
<ProMaterials__Generic_V2>.is_metal : boolean
<ProMaterials__Generic_V2>.bump_map : texturemap
<ProMaterials__Generic_V2>.bump_amount : float
<ProMaterials__Generic_V2>.tint_enable : boolean
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.tint_color : fRGBA color
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.transparency_map : texturemap
<ProMaterials__Generic_V2>.transparency_amount : float
<ProMaterials__Generic_V2>.transparency_image_fade : float
<ProMaterials__Generic_V2>.refr_trans_weight : float
<ProMaterials__Generic_V2>.refr_ior : float
<ProMaterials__Generic_V2>.cutout_opacity : float
<ProMaterials__Generic_V2>.backface_cull : boolean
<ProMaterials__Generic_V2>.self_illum_luminance : float
<ProMaterials__Generic_V2>.self_illum_color_temperature : float
<ProMaterials__Generic_V2>.self_illum_filter_map : fRGBA color
<ProMaterials__Generic_V2>.ao_on : boolean
<ProMaterials__Generic_V2>.ao_samples : integer
<ProMaterials__Generic_V2>.ao_distance : worldUnits
<ProMaterials__Generic_V2>.ao_do_details : boolean
<ProMaterials__Generic_V2>.ao_dark : fRGBA color
<ProMaterials__Generic_V2>.ao_ambient : fRGBA color
<ProMaterials__Generic_V2>.roundcorners_radius : worldUnits
<ProMaterials__Generic_V2>.roundcorners_allow_different_materials : boolean
<ProMaterials__Generic_V2>.reflection_glossy_samples : integer
<ProMaterials__Generic_V2>.refraction_glossy_samples : integer
<ProMaterials__Generic_V2>.refl_depth : integer
<ProMaterials__Generic_V2>.refr_depth : integer
<ProMaterials__Generic_V2>.gbuffer_id : integer
<ProMaterials__Generic_V2>.Connection_struct__0000__m : paramBlock2
<ProMaterials__Generic_V2>.Connection_struct__0001__t : paramBlock2
<ProMaterials__Generic_V2>.Connection_struct__0002__i : paramBlock2
<ProMaterials__Generic_V2>.Connection_struct__0003__o : paramBlock2
<ProMaterials__Generic_V2>.Connection_struct__0004__r : paramBlock2
<ProMaterials__Generic_V2>.Connection_struct__0005__p : paramBlock2
<ProMaterials__Generic_V2>.Connection_struct__0006__x : paramBlock2
<ProMaterials__Generic_V2>.brdf_0_degree_refl_connected : boolean
<ProMaterials__Generic_V2>.brdf_0_degree_refl_shader : texturemap
<ProMaterials__Generic_V2>.brdf_0_degree_refl_paramName : string
<ProMaterials__Generic_V2>.brdf_90_degree_refl_connected : boolean
<ProMaterials__Generic_V2>.brdf_90_degree_refl_shader : texturemap
<ProMaterials__Generic_V2>.brdf_90_degree_refl_paramName : string
<ProMaterials__Generic_V2>.surf_gloss_connected : boolean
<ProMaterials__Generic_V2>.surf_gloss_shader : texturemap
<ProMaterials__Generic_V2>.surf_gloss_paramName : string
<ProMaterials__Generic_V2>.tint_enable_connected : boolean
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.tint_enable_shader : texturemap
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.tint_enable_paramName : string
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.tint_color_connected : boolean
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.tint_color_shader : texturemap
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.tint_color_paramName : string
3ds Max 2013 以降で使用可能です。
<ProMaterials__Generic_V2>.refr_trans_weight_connected : boolean
<ProMaterials__Generic_V2>.refr_trans_weight_shader : texturemap
<ProMaterials__Generic_V2>.refr_trans_weight_paramName : string
<ProMaterials__Generic_V2>.cutout_opacity_connected : boolean
<ProMaterials__Generic_V2>.cutout_opacity_shader : texturemap
<ProMaterials__Generic_V2>.cutout_opacity_paramName : string
<ProMaterials__Generic_V2>.backface_cull_connected : boolean
<ProMaterials__Generic_V2>.backface_cull_shader : texturemap
<ProMaterials__Generic_V2>.backface_cull_paramName : string
<ProMaterials__Generic_V2>.self_illum_filter_map_connected : boolean
<ProMaterials__Generic_V2>.self_illum_filter_map_shader : texturemap
<ProMaterials__Generic_V2>.self_illum_filter_map_paramName : string
<ProMaterials__Generic_V2>.roundcorners_radius_connected : boolean
<ProMaterials__Generic_V2>.roundcorners_radius_shader : texturemap
<ProMaterials__Generic_V2>.roundcorners_radius_paramName : string
<ProMaterials__Generic_V2>.TheList : maxObject array
<ProMaterials__Generic_V2>.Shader_Version : integer