<max_PhysicalSun>.color : fRGBA color
<max_PhysicalSun>.shadow : integer
<max_PhysicalSun>.intensity : float
<max_PhysicalSun>.contrast : float
<max_PhysicalSun>.diffuseSoft : float
<max_PhysicalSun>.shadMult : float
<max_PhysicalSun>.atmosShadows : boolean
<max_PhysicalSun>.atmosOpacity : float
<max_PhysicalSun>.atmosColAmt : float
<max_PhysicalSun>.affectDiffuse : boolean
<max_PhysicalSun>.affectSpecular : boolean
<max_PhysicalSun>.sceneBBox_Min : point3
<max_PhysicalSun>.sceneBBox_Max : point3
<max_PhysicalSun>.exclusionList : boolean array
<max_PhysicalSun>.useLight_connected : boolean
<max_PhysicalSun>.useLight_shader : texturemap
<max_PhysicalSun>.useLight_paramName : string
<max_PhysicalSun>.color_connected : boolean
<max_PhysicalSun>.color_shader : texturemap
<max_PhysicalSun>.color_paramName : string
<max_PhysicalSun>.shadow_connected : boolean
<max_PhysicalSun>.shadow_shader : texturemap
<max_PhysicalSun>.shadow_paramName : string
<max_PhysicalSun>.intensity_connected : boolean
<max_PhysicalSun>.intensity_shader : texturemap
<max_PhysicalSun>.intensity_paramName : string
<max_PhysicalSun>.contrast_connected : boolean
<max_PhysicalSun>.contrast_shader : texturemap
<max_PhysicalSun>.contrast_paramName : string
<max_PhysicalSun>.diffuseSoft_connected : boolean
<max_PhysicalSun>.diffuseSoft_shader : texturemap
<max_PhysicalSun>.diffuseSoft_paramName : string
<max_PhysicalSun>.shadMult_connected : boolean
<max_PhysicalSun>.shadMult_shader : texturemap
<max_PhysicalSun>.shadMult_paramName : string
<max_PhysicalSun>.atmosShadows_connected : boolean
<max_PhysicalSun>.atmosShadows_shader : texturemap
<max_PhysicalSun>.atmosShadows_paramName : string
<max_PhysicalSun>.atmosOpacity_connected : boolean
<max_PhysicalSun>.atmosOpacity_shader : texturemap
<max_PhysicalSun>.atmosOpacity_paramName : string
<max_PhysicalSun>.atmosColAmt_connected : boolean
<max_PhysicalSun>.atmosColAmt_shader : texturemap
<max_PhysicalSun>.atmosColAmt_paramName : string
<max_PhysicalSun>.affectDiffuse_connected : boolean
<max_PhysicalSun>.affectDiffuse_shader : texturemap
<max_PhysicalSun>.affectDiffuse_paramName : string
<max_PhysicalSun>.affectSpecular_connected : boolean
<max_PhysicalSun>.affectSpecular_shader : texturemap
<max_PhysicalSun>.affectSpecular_paramName : string
<max_PhysicalSun>.sceneBBox_Min_connected : boolean
<max_PhysicalSun>.sceneBBox_Min_shader : texturemap
<max_PhysicalSun>.sceneBBox_Min_paramName : string
<max_PhysicalSun>.sceneBBox_Max_connected : boolean
<max_PhysicalSun>.sceneBBox_Max_shader : texturemap
<max_PhysicalSun>.sceneBBox_Max_paramName : string
<max_PhysicalSun>.TheList : maxObject array
<max_PhysicalSun>.Shader_Version : integer