<max_TexturedSkylight>.on : boolean
<max_TexturedSkylight>.multiplier : float
<max_TexturedSkylight>.color : fRGBA color
<max_TexturedSkylight>.sky_color_map : texturemap
<max_TexturedSkylight>.sky_color_map_on : boolean
<max_TexturedSkylight>.sky_color_map_amt : float
<max_TexturedSkylight>.sky_mode : integer
<max_TexturedSkylight>.Connection_struct__0000__TexSkyParams : paramBlock2
<max_TexturedSkylight>.on_connected : boolean
<max_TexturedSkylight>.on_shader : texturemap
<max_TexturedSkylight>.on_paramName : string
<max_TexturedSkylight>.multiplier_connected : boolean
<max_TexturedSkylight>.multiplier_shader : texturemap
<max_TexturedSkylight>.multiplier_paramName : string
<max_TexturedSkylight>.color_connected : boolean
<max_TexturedSkylight>.color_shader : texturemap
<max_TexturedSkylight>.color_paramName : string
<max_TexturedSkylight>.sky_color_map_on_connected : boolean
<max_TexturedSkylight>.sky_color_map_on_shader : texturemap
<max_TexturedSkylight>.sky_color_map_on_paramName : string
<max_TexturedSkylight>.sky_color_map_amt_connected : boolean
<max_TexturedSkylight>.sky_color_map_amt_shader : texturemap
<max_TexturedSkylight>.sky_color_map_amt_paramName : string
<max_TexturedSkylight>.sky_mode_connected : boolean
<max_TexturedSkylight>.sky_mode_shader : texturemap
<max_TexturedSkylight>.sky_mode_paramName : string
<max_TexturedSkylight>.TheList : maxObject array
<max_TexturedSkylight>.Shader_Version : integer