<Simple_Speckle_Map__adsktextureMap>.m : paramBlock2
<Simple_Speckle_Map__adsktextureMap>.u : paramBlock2
<Simple_Speckle_Map__adsktextureMap>.mode : integer
<Simple_Speckle_Map__adsktextureMap>.lights : node array
<Simple_Speckle_Map__adsktextureMap>.Use_lights : boolean
<Simple_Speckle_Map__adsktextureMap>.ImplicitLights : node array
<Simple_Speckle_Map__adsktextureMap>.Color1 : fRGBA color
<Simple_Speckle_Map__adsktextureMap>.Color2 : fRGBA color
<Simple_Speckle_Map__adsktextureMap>.Size : float
<Simple_Speckle_Map__adsktextureMap>.Offset : point3
<Simple_Speckle_Map__adsktextureMap>.Tiling : point3
<Simple_Speckle_Map__adsktextureMap>.Angle : point3
<Simple_Speckle_Map__adsktextureMap>.Connection_struct__0000__m : paramBlock2
<Simple_Speckle_Map__adsktextureMap>.Connection_struct__0001__u : paramBlock2
<Simple_Speckle_Map__adsktextureMap>.Color1_connected : boolean
<Simple_Speckle_Map__adsktextureMap>.Color1_shader : texturemap
<Simple_Speckle_Map__adsktextureMap>.Color2_connected : boolean
<Simple_Speckle_Map__adsktextureMap>.Color1_paramName : string
<Simple_Speckle_Map__adsktextureMap>.Color2_shader : texturemap
<Simple_Speckle_Map__adsktextureMap>.Color2_paramName : string
<Simple_Speckle_Map__adsktextureMap>.TheList : maxObject array
<Simple_Speckle_Map__adsktextureMap>.Shader_Version : integer