Simple_Speckle_Map__adsktextureMap : textureMap

Simple_Speckle_Map__adsktextureMap : textureMap {7773161f,5b107c92} 

3ds Max 2011 以降 で使用可能です。

   

コンストラクタ:

Class instances not creatable by MAXScript 

   

エイリアス:

adsk_Map_Simple_Speckle_V2 

   

プロパティ:

<Simple_Speckle_Map__adsktextureMap>.m : paramBlock2

   

<Simple_Speckle_Map__adsktextureMap>.u : paramBlock2

   

<Simple_Speckle_Map__adsktextureMap>.mode : integer

   

<Simple_Speckle_Map__adsktextureMap>.lights : node array 

   

<Simple_Speckle_Map__adsktextureMap>.Use_lights : boolean 

   

<Simple_Speckle_Map__adsktextureMap>.ImplicitLights : node array

   

<Simple_Speckle_Map__adsktextureMap>.Color1 : fRGBA color

   

<Simple_Speckle_Map__adsktextureMap>.Color2 : fRGBA color

   

<Simple_Speckle_Map__adsktextureMap>.Size : float

   

<Simple_Speckle_Map__adsktextureMap>.Offset : point3

   

<Simple_Speckle_Map__adsktextureMap>.Tiling : point3

   

<Simple_Speckle_Map__adsktextureMap>.Angle : point3 

   

<Simple_Speckle_Map__adsktextureMap>.Connection_struct__0000__m : paramBlock2 

   

<Simple_Speckle_Map__adsktextureMap>.Connection_struct__0001__u : paramBlock2 

   

<Simple_Speckle_Map__adsktextureMap>.Color1_connected : boolean 

   

<Simple_Speckle_Map__adsktextureMap>.Color1_shader : texturemap 

   

<Simple_Speckle_Map__adsktextureMap>.Color2_connected : boolean 

   

<Simple_Speckle_Map__adsktextureMap>.Color1_paramName : string 

   

<Simple_Speckle_Map__adsktextureMap>.Color2_shader : texturemap 

   

<Simple_Speckle_Map__adsktextureMap>.Color2_paramName : string

   

<Simple_Speckle_Map__adsktextureMap>.TheList : maxObject array 

   

<Simple_Speckle_Map__adsktextureMap>.Shader_Version : integer

   

Simple_Speckle_Map__adsktextureMap インタフェース:

Interface:IMtlRender_Compability_MtlBase 

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