<max_base_BlinnIllumination>.Ambient : fRGBA color
<max_base_BlinnIllumination>.Diffuse : fRGBA color
<max_base_BlinnIllumination>.Specular : fRGBA color
<max_base_BlinnIllumination>.ADTextureLock : boolean
<max_base_BlinnIllumination>.ADLock : boolean
<max_base_BlinnIllumination>.DSLock : boolean
<max_base_BlinnIllumination>.UseSelfIllumColor : boolean
<max_base_BlinnIllumination>.SelfIllumAmount : float
<max_base_BlinnIllumination>.SelfIllumColor : fRGBA color
<max_base_BlinnIllumination>.SpecularLevel : float
<max_base_BlinnIllumination>.Glossiness : float
<max_base_BlinnIllumination>.Soften : float
<max_base_BlinnIllumination>.Connection_struct__0000__Parameters : paramBlock2
<max_base_BlinnIllumination>.Ambient_connected : boolean
<max_base_BlinnIllumination>.Ambient_shader : texturemap
<max_base_BlinnIllumination>.Ambient_paramName : string
<max_base_BlinnIllumination>.Diffuse_connected : boolean
<max_base_BlinnIllumination>.Diffuse_shader : texturemap
<max_base_BlinnIllumination>.Diffuse_paramName : string
<max_base_BlinnIllumination>.Specular_connected : boolean
<max_base_BlinnIllumination>.Specular_shader : texturemap
<max_base_BlinnIllumination>.Specular_paramName : string
<max_base_BlinnIllumination>.ADTextureLock_connected : boolean
<max_base_BlinnIllumination>.ADTextureLock_shader : texturemap
<max_base_BlinnIllumination>.ADTextureLock_paramName : string
<max_base_BlinnIllumination>.ADLock_connected : boolean
<max_base_BlinnIllumination>.ADLock_shader : texturemap
<max_base_BlinnIllumination>.ADLock_paramName : string
<max_base_BlinnIllumination>.DSLock_connected : boolean
<max_base_BlinnIllumination>.DSLock_shader : texturemap
<max_base_BlinnIllumination>.DSLock_paramName : string
<max_base_BlinnIllumination>.UseSelfIllumColor_connected : boolean
<max_base_BlinnIllumination>.UseSelfIllumColor_shader : texturemap
<max_base_BlinnIllumination>.UseSelfIllumColor_paramName : string
<max_base_BlinnIllumination>.SelfIllumAmount_connected : boolean
<max_base_BlinnIllumination>.SelfIllumAmount_shader : texturemap
<max_base_BlinnIllumination>.SelfIllumAmount_paramName : string
<max_base_BlinnIllumination>.SelfIllumColor_connected : boolean
<max_base_BlinnIllumination>.SelfIllumColor_shader : texturemap
<max_base_BlinnIllumination>.SelfIllumColor_paramName : string
<max_base_BlinnIllumination>.SpecularLevel_connected : boolean
<max_base_BlinnIllumination>.SpecularLevel_shader : texturemap
<max_base_BlinnIllumination>.SpecularLevel_paramName : string
<max_base_BlinnIllumination>.Glossiness_connected : boolean
<max_base_BlinnIllumination>.Glossiness_shader : texturemap
<max_base_BlinnIllumination>.Glossiness_paramName : string
<max_base_BlinnIllumination>.Soften_connected : boolean
<max_base_BlinnIllumination>.Soften_shader : texturemap
<max_base_BlinnIllumination>.Soften_paramName : string
<max_base_BlinnIllumination>.TheList : maxObject array
<max_base_BlinnIllumination>.Shader_Version : integer