<adsk_Tex_Wood>.Parameters : paramBlock2
<adsk_Tex_Wood>.ExtraParameters : paramBlock2
<adsk_Tex_Wood>.Map1 : filename
<adsk_Tex_Wood>.Image_Frame_Number : integer
<adsk_Tex_Wood>.Map2 : filename
<adsk_Tex_Wood>.Image_Frame_Number : integer
<adsk_Tex_Wood>.Color1 : fRGBA color
<adsk_Tex_Wood>.Color2 : fRGBA color
<adsk_Tex_Wood>.Map1Enabled : boolean
<adsk_Tex_Wood>.Map2Enabled : boolean
<adsk_Tex_Wood>.Thickness : float
<adsk_Tex_Wood>.RadialNoise : float
<adsk_Tex_Wood>.AxialNoise : float
<adsk_Tex_Wood>.Coords : texturemap
<adsk_Tex_Wood>.GBufferID : integer
<adsk_Tex_Wood>.Connection_struct__0000__Parameters : paramBlock2
<adsk_Tex_Wood>.Connection_struct__0001__ExtraParameters : paramBlock2
<adsk_Tex_Wood>.Map1_connected : boolean
<adsk_Tex_Wood>.Map1_shader : texturemap
<adsk_Tex_Wood>.Map1_paramName : string
<adsk_Tex_Wood>.Map2_connected : boolean
<adsk_Tex_Wood>.Map2_shader : texturemap
<adsk_Tex_Wood>.Map2_paramName : string
<adsk_Tex_Wood>.Color1_connected : boolean
<adsk_Tex_Wood>.Color1_shader : texturemap
<adsk_Tex_Wood>.Color1_paramName : string
<adsk_Tex_Wood>.Color2_connected : boolean
<adsk_Tex_Wood>.Color2_shader : texturemap
<adsk_Tex_Wood>.Color2_paramName : string
<adsk_Tex_Wood>.Map1Enabled_connected : boolean
<adsk_Tex_Wood>.Map1Enabled_shader : texturemap
<adsk_Tex_Wood>.Map1Enabled_paramName : string
<adsk_Tex_Wood>.Map2Enabled_connected : boolean
<adsk_Tex_Wood>.Map2Enabled_shader : texturemap
<adsk_Tex_Wood>.Map2Enabled_paramName : string
<adsk_Tex_Wood>.Thickness_connected : boolean
<adsk_Tex_Wood>.Thickness_shader : texturemap
<adsk_Tex_Wood>.Thickness_paramName : string
<adsk_Tex_Wood>.RadialNoise_connected : boolean
<adsk_Tex_Wood>.RadialNoise_shader : texturemap
<adsk_Tex_Wood>.RadialNoise_paramName : string
<adsk_Tex_Wood>.AxialNoise_connected : boolean
<adsk_Tex_Wood>.AxialNoise_shader : texturemap
<adsk_Tex_Wood>.AxialNoise_paramName : string
<adsk_Tex_Wood>.GBufferID_connected : boolean
<adsk_Tex_Wood>.GBufferID_shader : texturemap
<adsk_Tex_Wood>.GBufferID_paramName : string
<adsk_Tex_Wood>.TheList : maxObject array
<adsk_Tex_Wood>.Shader_Version : integer