<Adjustments__lume>.Contrast : float
<Adjustments__lume>.Hue : float
<Adjustments__lume>.Saturation : float
<Adjustments__lume>.Lightness : float
<Adjustments__lume>.Input_High : integer
<Adjustments__lume>.Input_Low : integer
<Adjustments__lume>.Input_Shift : float
<Adjustments__lume>.Output_High : integer
<Adjustments__lume>.Output_Low : integer
<Adjustments__lume>.Specific_Region : boolean
<Adjustments__lume>.Region_Labels : int array
<Adjustments__lume>.Brightness_connected : boolean
<Adjustments__lume>.Brightness_shader : texturemap
<Adjustments__lume>.Brightness_paramName : string
<Adjustments__lume>.Contrast_connected : boolean
<Adjustments__lume>.Contrast_shader : texturemap
<Adjustments__lume>.Contrast_paramName : string
<Adjustments__lume>.Hue_connected : boolean
<Adjustments__lume>.Hue_shader : texturemap
<Adjustments__lume>.Hue_paramName : string
<Adjustments__lume>.Saturation_connected : boolean
<Adjustments__lume>.Saturation_shader : texturemap
<Adjustments__lume>.Saturation_paramName : string
<Adjustments__lume>.Lightness_connected : boolean
<Adjustments__lume>.Lightness_shader : texturemap
<Adjustments__lume>.Lightness_paramName : string
<Adjustments__lume>.Input_High_connected : boolean
<Adjustments__lume>.Input_High_shader : texturemap
<Adjustments__lume>.Input_High_paramName : string
<Adjustments__lume>.Input_Low_connected : boolean
<Adjustments__lume>.Input_Low_shader : texturemap
<Adjustments__lume>.Input_Low_paramName : string
<Adjustments__lume>.Input_Shift_connected : boolean
<Adjustments__lume>.Input_Shift_shader : texturemap
<Adjustments__lume>.Input_Shift_paramName : string
<Adjustments__lume>.Output_High_connected : boolean
<Adjustments__lume>.Output_High_shader : texturemap
<Adjustments__lume>.Output_High_paramName : string
<Adjustments__lume>.Output_Low_connected : boolean
<Adjustments__lume>.Output_Low_shader : texturemap
<Adjustments__lume>.Output_Low_paramName : string
<Adjustments__lume>.Specific_Region_connected : boolean
<Adjustments__lume>.Specific_Region_shader : texturemap
<Adjustments__lume>.Specific_Region_paramName : string
<Adjustments__lume>.TheList : maxObject array
<Adjustments__lume>.Shader_Version : integer