<max_mia_material_renderelements>.GBufferID : integer
<max_mia_material_renderelements>.GBufferID_connected : boolean
<max_mia_material_renderelements>.GBufferID_shader : texturemap
<max_mia_material_renderelements>.GBufferID_paramName : string
<max_mia_material_renderelements>.TheList : maxObject array
<max_mia_material_renderelements>.Shader_Version : integer