<max_SpotLight>.DirectionalParameters : paramBlock2
<max_SpotLight>.AttenuationParameters : paramBlock2
<max_SpotLight>.ShadowParameters : paramBlock2
<max_SpotLight>.ProjectorParameters : paramBlock2
<max_SpotLight>.AtmosphericShadows : paramBlock2
<max_SpotLight>.LightIncludeExclude : paramBlock2
<max_SpotLight>.On : boolean
<max_SpotLight>.Color : fRGBA color
<max_SpotLight>.Multiplier : float
<max_SpotLight>.Contrast : float
<max_SpotLight>.SoftenDiffuseEdge : float
<max_SpotLight>.AffectDiffuse : boolean
<max_SpotLight>.AffectSpecular : boolean
<max_SpotLight>.AmbientOnly : boolean
<max_SpotLight>.HotSpot : float
<max_SpotLight>.Falloff : float
<max_SpotLight>.Overshoot : integer
<max_SpotLight>.Shape : integer
<max_SpotLight>.Aspect : float
<max_SpotLight>.UseNearAttenuation : boolean
<max_SpotLight>.NearStart : float
<max_SpotLight>.NearEnd : float
<max_SpotLight>.UseFarAttenuation : boolean
<max_SpotLight>.FarStart : float
<max_SpotLight>.FarEnd : float
<max_SpotLight>.Decay : integer
<max_SpotLight>.DecayRadius : float
<max_SpotLight>.CastShadows : boolean
<max_SpotLight>.ShadowColor : fRGBA color
<max_SpotLight>.ShadowDensity : float
<max_SpotLight>.ShadowAffected : boolean
<max_SpotLight>.UseShadowProjector : boolean
<max_SpotLight>.ShadowProjector : texturemap
<max_SpotLight>.UseProjector : boolean
<max_SpotLight>.Projector : texturemap
<max_SpotLight>.AtmospheresCastShadows : boolean
<max_SpotLight>.ShadowOpacity : float
<max_SpotLight>.ShadowAmount : float
<max_SpotLight>.exclusionList : boolean array
<max_SpotLight>.Connection_struct__0000__GeneralParameters: paramBlock2
<max_SpotLight>.Connection_struct__0001__DirectionalParameters: paramBlock2
<max_SpotLight>.Connection_struct__0002__AttenuationParameters: paramBlock2
<max_SpotLight>.Connection_struct__0003__ShadowParameters : paramBlock2
<max_SpotLight>.Connection_struct__0004__ProjectorParameters: paramBlock2
<max_SpotLight>.Connection_struct__0005__AtmosphericShadows: paramBlock2
<max_SpotLight>.Connection_struct__0006__LightIncludeExclude: paramBlock2
<max_SpotLight>.On_connected : boolean
<max_SpotLight>.On_shader : texturemap
<max_SpotLight>.On_paramName : string
<max_SpotLight>.Color_connected : boolean
<max_SpotLight>.Color_shader : texturemap
<max_SpotLight>.Color_paramName : string
<max_SpotLight>.Multiplier_connected : boolean
<max_SpotLight>.Multiplier_shader : texturemap
<max_SpotLight>.Multiplier_paramName : string
<max_SpotLight>.Contrast_connected : boolean
<max_SpotLight>.Contrast_shader : texturemap
<max_SpotLight>.Contrast_paramName : string
<max_SpotLight>.SoftenDiffuseEdge_connected : boolean
<max_SpotLight>.SoftenDiffuseEdge_shader : texturemap
<max_SpotLight>.SoftenDiffuseEdge_paramName : string
<max_SpotLight>.AffectDiffuse_connected : boolean
<max_SpotLight>.AffectDiffuse_shader : texturemap
<max_SpotLight>.AffectDiffuse_paramName : string
<max_SpotLight>.AffectSpecular_connected : boolean
<max_SpotLight>.AffectSpecular_shader : texturemap
<max_SpotLight>.AffectSpecular_paramName : string
<max_SpotLight>.AmbientOnly_connected : boolean
<max_SpotLight>.AmbientOnly_shader : texturemap
<max_SpotLight>.AmbientOnly_paramName : string
<max_SpotLight>.HotSpot_connected : boolean
<max_SpotLight>.HotSpot_shader : texturemap
<max_SpotLight>.HotSpot_paramName : string
<max_SpotLight>.Falloff_connected : boolean
<max_SpotLight>.Falloff_shader : texturemap
<max_SpotLight>.Falloff_paramName : string
<max_SpotLight>.Overshoot_connected : boolean
<max_SpotLight>.Overshoot_shader : texturemap
<max_SpotLight>.Overshoot_paramName : string
<max_SpotLight>.Shape_connected : boolean
<max_SpotLight>.Shape_shader : texturemap
<max_SpotLight>.Shape_paramName : string
<max_SpotLight>.Aspect_connected : boolean
<max_SpotLight>.Aspect_shader : texturemap
<max_SpotLight>.Aspect_paramName : string
<max_SpotLight>.UseNearAttenuation_connected : boolean
<max_SpotLight>.UseNearAttenuation_shader : texturemap
<max_SpotLight>.UseNearAttenuation_paramName : string
<max_SpotLight>.NearStart_connected : boolean
<max_SpotLight>.NearStart_shader : texturemap
<max_SpotLight>.NearStart_paramName : string
<max_SpotLight>.NearEnd_connected : boolean
<max_SpotLight>.NearEnd_shader : texturemap
<max_SpotLight>.NearEnd_paramName : string
<max_SpotLight>.UseFarAttenuation_connected : boolean
<max_SpotLight>.UseFarAttenuation_shader : texturemap
<max_SpotLight>.UseFarAttenuation_paramName : string
<max_SpotLight>.FarStart_connected : boolean
<max_SpotLight>.FarStart_shader : texturemap
<max_SpotLight>.FarStart_paramName : string
<max_SpotLight>.FarEnd_connected : boolean
<max_SpotLight>.FarEnd_shader : texturemap
<max_SpotLight>.FarEnd_paramName : string
<max_SpotLight>.Decay_connected : boolean
<max_SpotLight>.Decay_shader : texturemap
<max_SpotLight>.Decay_paramName : string
<max_SpotLight>.DecayRadius_connected : boolean
<max_SpotLight>.DecayRadius_shader : texturemap
<max_SpotLight>.DecayRadius_paramName : string
<max_SpotLight>.CastShadows_connected : boolean
<max_SpotLight>.CastShadows_shader : texturemap
<max_SpotLight>.CastShadows_paramName : string
<max_SpotLight>.ShadowColor_connected : boolean
<max_SpotLight>.ShadowColor_shader : texturemap
<max_SpotLight>.ShadowColor_paramName : string
<max_SpotLight>.ShadowDensity_connected : boolean
<max_SpotLight>.ShadowDensity_shader : texturemap
<max_SpotLight>.ShadowDensity_paramName : string
<max_SpotLight>.ShadowAffected_connected : boolean
<max_SpotLight>.ShadowAffected_shader : texturemap
<max_SpotLight>.ShadowAffected_paramName : string
<max_SpotLight>.UseShadowProjector_connected : boolean
<max_SpotLight>.UseShadowProjector_shader : texturemap
<max_SpotLight>.UseShadowProjector_paramName : string
<max_SpotLight>.UseProjector_connected : boolean
<max_SpotLight>.UseProjector_shader : texturemap
<max_SpotLight>.UseProjector_paramName : string
<max_SpotLight>.AtmospheresCastShadows_connected : boolean
<max_SpotLight>.AtmospheresCastShadows_shader : texturemap
<max_SpotLight>.AtmospheresCastShadows_paramName : string
<max_SpotLight>.ShadowOpacity_connected : boolean
<max_SpotLight>.ShadowOpacity_shader : texturemap
<max_SpotLight>.ShadowOpacity_paramName : string
<max_SpotLight>.ShadowAmount_connected : boolean
<max_SpotLight>.ShadowAmount_shader : texturemap
<max_SpotLight>.ShadowAmount_paramName : string
<max_SpotLight>.TheList : maxObject array
<max_SpotLight>.Shader_Version : integer