adsk_Tex_Speckle : textureMap

adsk_Tex_Speckle : textureMap {7773161f,58fc4c15} 

3ds Max 2011 以降で使用可能です。

   

コンストラクタ:

Class instances not creatable by MAXScript 

   

プロパティ:

<adsk_Tex_Speckle>.Parameters : paramBlock2

   

<adsk_Tex_Speckle>.ExtraParameters : paramBlock2

   

<adsk_Tex_Speckle>.Size : float

   

<adsk_Tex_Speckle>.Color1 : fRGBA color

   

<adsk_Tex_Speckle>.Color2 : fRGBA color

   

<adsk_Tex_Speckle>.Map1 : filename

   

<adsk_Tex_Speckle>.Image_Frame_Number : integer

   

<adsk_Tex_Speckle>.Map2 : filename

   

<adsk_Tex_Speckle>.Image_Frame_Number : integer

   

<adsk_Tex_Speckle>.Map1On : boolean

   

<adsk_Tex_Speckle>.Map2On : boolean

   

<adsk_Tex_Speckle>.Coords : texturemap

   

<adsk_Tex_Speckle>.GBufferID : integer

   

<adsk_Tex_Speckle>.Connection_struct__0000__Parameters : paramBlock2

   

<adsk_Tex_Speckle>.Connection_struct__0001__ExtraParameters : paramBlock2

   

<adsk_Tex_Speckle>.Size_connected : boolean

   

<adsk_Tex_Speckle>.Size_shader : texturemap

   

<adsk_Tex_Speckle>.Size_paramName : string

   

<adsk_Tex_Speckle>.Color1_connected : boolean

   

<adsk_Tex_Speckle>.Color1_shader : texturemap

   

<adsk_Tex_Speckle>.Color1_paramName : string

   

<adsk_Tex_Speckle>.Color2_connected : boolean

   

<adsk_Tex_Speckle>.Color2_shader : texturemap

   

<adsk_Tex_Speckle>.Color2_paramName : string

   

<adsk_Tex_Speckle>.Map1_connected : boolean

   

<adsk_Tex_Speckle>.Map1_shader : texturemap

   

<adsk_Tex_Speckle>.Map1_paramName : string

   

<adsk_Tex_Speckle>.Map2_connected : boolean

   

<adsk_Tex_Speckle>.Map2_shader : texturemap

   

<adsk_Tex_Speckle>.Map2_paramName : string

   

<adsk_Tex_Speckle>.Map1On_connected : boolean

   

<adsk_Tex_Speckle>.Map1On_shader : texturemap

   

<adsk_Tex_Speckle>.Map1On_paramName : string

   

<adsk_Tex_Speckle>.Map2On_connected : boolean

   

<adsk_Tex_Speckle>.Map2On_shader : texturemap

   

<adsk_Tex_Speckle>.Map2On_paramName : string

   

<adsk_Tex_Speckle>.GBufferID_connected : boolean

   

<adsk_Tex_Speckle>.GBufferID_shader : texturemap

   

<adsk_Tex_Speckle>.GBufferID_paramName : string

   

<adsk_Tex_Speckle>.TheList : maxObject array

   

<adsk_Tex_Speckle>.Shader_Version : integer

   

adsk_Tex_Speckle インタフェース:

Interface: IMtlRender_Compability_MtlBase 

プロパティ:

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