<adsk_Shd_SolidGlass_V2>.m : paramBlock2
<adsk_Shd_SolidGlass_V2>.r : paramBlock2
<adsk_Shd_SolidGlass_V2>.p : paramBlock2
<adsk_Shd_SolidGlass_V2>.k : paramBlock2
<adsk_Shd_SolidGlass_V2>.mode : integer
<adsk_Shd_SolidGlass_V2>.lights : node array
<adsk_Shd_SolidGlass_V2>.Use_lights : boolean
<adsk_Shd_SolidGlass_V2>.ImplicitLights : node array
<adsk_Shd_SolidGlass_V2>.refl_color : fRGBA color
<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl : float
<adsk_Shd_SolidGlass_V2>.refr_color : fRGBA color
<adsk_Shd_SolidGlass_V2>.refr_ior : float
<adsk_Shd_SolidGlass_V2>.refr_falloff_dist : float
<adsk_Shd_SolidGlass_V2>.refr_falloff_color : fRGBA color
<adsk_Shd_SolidGlass_V2>.refl_gloss : float
<adsk_Shd_SolidGlass_V2>.refr_gloss : float
<adsk_Shd_SolidGlass_V2>.bump_enable : integer
<adsk_Shd_SolidGlass_V2>.bump_amount : float
<adsk_Shd_SolidGlass_V2>.bump_map : texturemap
<adsk_Shd_SolidGlass_V2>.roundcorners_radius : float
<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials : boolean
<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples : integer
<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples : integer
<adsk_Shd_SolidGlass_V2>.refl_depth : integer
<adsk_Shd_SolidGlass_V2>.refr_depth : integer
<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling : point3
<adsk_Shd_SolidGlass_V2>.bumprippled_tiling : point3
<adsk_Shd_SolidGlass_V2>.Structure : paramBlock2
<adsk_Shd_SolidGlass_V2>.result : fRGBA color
<adsk_Shd_SolidGlass_V2>.Connection_struct__0000__m : paramBlock2
<adsk_Shd_SolidGlass_V2>.Connection_struct__0001__r : paramBlock2
<adsk_Shd_SolidGlass_V2>.Connection_struct__0002__p : paramBlock2
<adsk_Shd_SolidGlass_V2>.Connection_struct__0003__k : paramBlock2
<adsk_Shd_SolidGlass_V2>.refl_color_connected : boolean
<adsk_Shd_SolidGlass_V2>.refl_color_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refl_color_paramName : string
<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl_connected : boolean
<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl_shader : texturemap
<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl_paramName : string
<adsk_Shd_SolidGlass_V2>.refr_color_connected : boolean
<adsk_Shd_SolidGlass_V2>.refr_color_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refr_color_paramName : string
<adsk_Shd_SolidGlass_V2>.refr_ior_connected : boolean
<adsk_Shd_SolidGlass_V2>.refr_ior_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refr_ior_paramName : string
<adsk_Shd_SolidGlass_V2>.refr_falloff_dist_connected : boolean
<adsk_Shd_SolidGlass_V2>.refr_falloff_dist_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refr_falloff_dist_paramName : string
<adsk_Shd_SolidGlass_V2>.refr_falloff_color_connected : boolean
<adsk_Shd_SolidGlass_V2>.refr_falloff_color_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refr_falloff_color_paramName : string
<adsk_Shd_SolidGlass_V2>.refl_gloss_connected : boolean
<adsk_Shd_SolidGlass_V2>.refl_gloss_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refl_gloss_paramName : string
<adsk_Shd_SolidGlass_V2>.refr_gloss_connected : boolean
<adsk_Shd_SolidGlass_V2>.refr_gloss_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refr_gloss_paramName : string
<adsk_Shd_SolidGlass_V2>.bump_enable_connected : boolean
<adsk_Shd_SolidGlass_V2>.bump_enable_shader : texturemap
<adsk_Shd_SolidGlass_V2>.bump_enable_paramName : string
<adsk_Shd_SolidGlass_V2>.bump_amount_connected : boolean
<adsk_Shd_SolidGlass_V2>.bump_amount_shader : texturemap
<adsk_Shd_SolidGlass_V2>.bump_amount_paramName : string
<adsk_Shd_SolidGlass_V2>.roundcorners_radius_connected : boolean
<adsk_Shd_SolidGlass_V2>.roundcorners_radius_shader : texturemap
<adsk_Shd_SolidGlass_V2>.roundcorners_radius_paramName : string
<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials_connected : boolean
<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials_shader : texturemap
<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials_paramName : string
<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples_connected : boolean
<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples_shader : texturemap
<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples_paramName : string
<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples_connected : boolean
<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples_paramName : string
<adsk_Shd_SolidGlass_V2>.refl_depth_connected : boolean
<adsk_Shd_SolidGlass_V2>.refl_depth_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refl_depth_paramName : string
<adsk_Shd_SolidGlass_V2>.refr_depth_connected : boolean
<adsk_Shd_SolidGlass_V2>.refr_depth_shader : texturemap
<adsk_Shd_SolidGlass_V2>.refr_depth_paramName : string
<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling_connected : boolean
<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling_shader : texturemap
<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling_paramName : string
<adsk_Shd_SolidGlass_V2>.bumprippled_tiling_connected : boolean
<adsk_Shd_SolidGlass_V2>.bumprippled_tiling_shader : texturemap
<adsk_Shd_SolidGlass_V2>.bumprippled_tiling_paramName : string
<adsk_Shd_SolidGlass_V2>.TheList : maxObject array
<adsk_Shd_SolidGlass_V2>.Shader_Version : integer