<max_MatteMaterial>.ExtraParameters : paramBlock2
<max_MatteMaterial>.OpaqueAlpha : boolean
<max_MatteMaterial>.ApplyAtmosphere : boolean
<max_MatteMaterial>.AtmosphereDepth : integer
<max_MatteMaterial>.ReceiveShadows : boolean
<max_MatteMaterial>.AffectAlpha : boolean
<max_MatteMaterial>.ShadowBrightness : float
<max_MatteMaterial>.Color : fRGBA color
<max_MatteMaterial>.Amount : float
<max_MatteMaterial>.Map : texturemap
<max_MatteMaterial>.UseReflMap : boolean
<max_MatteMaterial>.GBufferID : integer
<max_MatteMaterial>.Connection_struct__0000__Parameters : paramBlock2
<max_MatteMaterial>.OpaqueAlpha_connected : boolean
<max_MatteMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2
<max_MatteMaterial>.OpaqueAlpha_shader : texturemap
<max_MatteMaterial>.OpaqueAlpha_paramName : string
<max_MatteMaterial>.ApplyAtmosphere_connected : boolean
<max_MatteMaterial>.ApplyAtmosphere_shader : texturemap
<max_MatteMaterial>.ApplyAtmosphere_paramName : string
<max_MatteMaterial>.AtmosphereDepth_connected : boolean
<max_MatteMaterial>.AtmosphereDepth_shader : texturemap
<max_MatteMaterial>.AtmosphereDepth_paramName : string
<max_MatteMaterial>.ReceiveShadows_connected : boolean
<max_MatteMaterial>.ReceiveShadows_shader : texturemap
<max_MatteMaterial>.ReceiveShadows_paramName : string
<max_MatteMaterial>.AffectAlpha_connected : boolean
<max_MatteMaterial>.AffectAlpha_shader : texturemap
<max_MatteMaterial>.AffectAlpha_paramName : string
<max_MatteMaterial>.ShadowBrightness_connected : boolean
<max_MatteMaterial>.ShadowBrightness_shader : texturemap
<max_MatteMaterial>.ShadowBrightness_paramName : string
<max_MatteMaterial>.Color_connected : boolean
<max_MatteMaterial>.Color_shader : texturemap
<max_MatteMaterial>.Color_paramName : string
<max_MatteMaterial>.Amount_connected : boolean
<max_MatteMaterial>.Amount_shader : texturemap
<max_MatteMaterial>.Amount_paramName : string
<max_MatteMaterial>.UseReflMap_connected : boolean
<max_MatteMaterial>.UseReflMap_shader : texturemap
<max_MatteMaterial>.UseReflMap_paramName : string
<max_MatteMaterial>.GBufferID_connected : boolean
<max_MatteMaterial>.GBufferID_shader : texturemap
<max_MatteMaterial>.GBufferID_paramName : string
<max_MatteMaterial>.TheList : maxObject array
<max_MatteMaterial>.Shader_Version : integer