<max_TopBottomMaterial_Contour>.TopMaterial : material
<max_TopBottomMaterial_Contour>.BottomMaterial : material
<max_TopBottomMaterial_Contour>.Map1Enabled : boolean
<max_TopBottomMaterial_Contour>.Map2Enabled : boolean
<max_TopBottomMaterial_Contour>.Blend : float
<max_TopBottomMaterial_Contour>.Position : float
<max_TopBottomMaterial_Contour>.Coordinates : integer
<max_TopBottomMaterial_Contour>.Connection_struct__0000__Parameters : paramBlock2
<max_TopBottomMaterial_Contour>.Map1Enabled_connected : boolean
<max_TopBottomMaterial_Contour>.Map1Enabled_shader : texturemap
<max_TopBottomMaterial_Contour>.Map1Enabled_paramName : string
<max_TopBottomMaterial_Contour>.Map2Enabled_connected : boolean
<max_TopBottomMaterial_Contour>.Map2Enabled_shader : texturemap
<max_TopBottomMaterial_Contour>.Map2Enabled_paramName : string
<max_TopBottomMaterial_Contour>.Blend_connected : boolean
<max_TopBottomMaterial_Contour>.Blend_shader : texturemap
<max_TopBottomMaterial_Contour>.Blend_paramName : string
<max_TopBottomMaterial_Contour>.Position_connected : boolean
<max_TopBottomMaterial_Contour>.Position_shader : texturemap
<max_TopBottomMaterial_Contour>.Position_paramName : string
<max_TopBottomMaterial_Contour>.Coordinates_connected : boolean
<max_TopBottomMaterial_Contour>.Coordinates_shader : texturemap
<max_TopBottomMaterial_Contour>.Coordinates_paramName : string
<max_TopBottomMaterial_Contour>.TheList : maxObject array
<max_TopBottomMaterial_Contour>.Shader_Version : integer