<max_GizmoData>.Seed : integer
<max_GizmoData>.Radius : float
<max_GizmoData>.Height : float
<max_GizmoData>.Width : float
<max_GizmoData>.Length : float
<max_GizmoData>.tm : matrix3
<max_GizmoData>.Type_connected : boolean
<max_GizmoData>.Type_shader : texturemap
<max_GizmoData>.Type_paramName : string
<max_GizmoData>.Seed_connected : boolean
<max_GizmoData>.Seed_shader : texturemap
<max_GizmoData>.Seed_paramName : string
<max_GizmoData>.Radius_connected : boolean
<max_GizmoData>.Radius_shader : texturemap
<max_GizmoData>.Radius_paramName : string
<max_GizmoData>.Height_connected : boolean
<max_GizmoData>.Height_shader : texturemap
<max_GizmoData>.Height_paramName : string
<max_GizmoData>.Width_connected : boolean
<max_GizmoData>.Width_shader : texturemap
<max_GizmoData>.Width_paramName : string
<max_GizmoData>.Length_connected : boolean
<max_GizmoData>.Length_shader : texturemap
<max_GizmoData>.Length_paramName : string
<max_GizmoData>.tm_connected : boolean
<max_GizmoData>.tm_shader : texturemap
<max_GizmoData>.tm_paramName : string
<max_GizmoData>.TheList : maxObject array
<max_GizmoData>.Shader_Version : integer