<max_LightBakeElement>.applyShadows : boolean
<max_LightBakeElement>.isDirectOn : boolean
<max_LightBakeElement>.isIndirectOn : boolean
<max_LightBakeElement>.applyAtmosphere_connected : boolean
<max_LightBakeElement>.applyAtmosphere_shader : texturemap
<max_LightBakeElement>.applyAtmosphere_paramName : string
<max_LightBakeElement>.applyShadows_connected : boolean
<max_LightBakeElement>.applyShadows_shader : texturemap
<max_LightBakeElement>.applyShadows_paramName : string
<max_LightBakeElement>.isDirectOn_connected : boolean
<max_LightBakeElement>.isDirectOn_shader : texturemap
<max_LightBakeElement>.isDirectOn_paramName : string
<max_LightBakeElement>.isIndirectOn_connected : boolean
<max_LightBakeElement>.isIndirectOn_shader : texturemap
<max_LightBakeElement>.isIndirectOn_paramName : string
<max_LightBakeElement>.TheList : maxObject array
<max_LightBakeElement>.Shader_Version : integer