<max_IesSkylight>.ExtaParams : paramBlock2
<max_IesSkylight>.on : boolean
<max_IesSkylight>.multiplier : float
<max_IesSkylight>.color : fRGBA color
<max_IesSkylight>.sky_cover : float
<max_IesSkylight>.lightToWorld : matrix3
<max_IesSkylight>.Connection_struct__0000__IesSkyParams : paramBlock2
<max_IesSkylight>.Connection_struct__0001__ExtaParams : paramBlock2
<max_IesSkylight>.on_connected : boolean
<max_IesSkylight>.on_shader : texturemap
<max_IesSkylight>.on_paramName : string
<max_IesSkylight>.multiplier_connected : boolean
<max_IesSkylight>.multiplier_shader : texturemap
<max_IesSkylight>.multiplier_paramName : string
<max_IesSkylight>.color_connected : boolean
<max_IesSkylight>.color_shader : texturemap
<max_IesSkylight>.color_paramName : string
<max_IesSkylight>.sky_cover_connected : boolean
<max_IesSkylight>.sky_cover_shader : texturemap
<max_IesSkylight>.sky_cover_paramName : string
<max_IesSkylight>.lightToWorld_connected : boolean
<max_IesSkylight>.lightToWorld_shader : texturemap
<max_IesSkylight>.lightToWorld_paramName : string
<max_IesSkylight>.TheList : maxObject array
<max_IesSkylight>.Shader_Version : integer