<max_SpecularBakeElement>.applyShadows : boolean
<max_SpecularBakeElement>.applyLighting : boolean
<max_SpecularBakeElement>.applyAtmosphere_connected : boolean
<max_SpecularBakeElement>.applyAtmosphere_shader : texturemap
<max_SpecularBakeElement>.applyAtmosphere_paramName : string
<max_SpecularBakeElement>.applyShadows_connected : boolean
<max_SpecularBakeElement>.applyShadows_shader : texturemap
<max_SpecularBakeElement>.applyShadows_paramName : string
<max_SpecularBakeElement>.applyLighting_connected : boolean
<max_SpecularBakeElement>.applyLighting_shader : texturemap
<max_SpecularBakeElement>.applyLighting_paramName : string
<max_SpecularBakeElement>.TheList : maxObject array
<max_SpecularBakeElement>.Shader_Version : integer