<max_GNormal>.bumpMultiplier : float
<max_GNormal>.flip_red : boolean
<max_GNormal>.flip_green : boolean
<max_GNormal>.swap_rg : boolean
<max_GNormal>.normalMapOn : boolean
<max_GNormal>.normalMapShader : texturemap
<max_GNormal>.bumpMapOn : boolean
<max_GNormal>.bumpMapShader : texturemap
<max_GNormal>.method : integer
<max_GNormal>.grey : fRGBA color
<max_GNormal>.normalMap_MapChannel : integer
<max_GNormal>.gbufID : integer
<max_GNormal>.multiplier_connected : boolean
<max_GNormal>.multiplier_shader : texturemap
<max_GNormal>.multiplier_paramName : string
<max_GNormal>.bumpMultiplier_connected : boolean
<max_GNormal>.bumpMultiplier_shader : texturemap
<max_GNormal>.bumpMultiplier_paramName : string
<max_GNormal>.flip_red_connected : boolean
<max_GNormal>.flip_red_shader : texturemap
<max_GNormal>.flip_red_paramName : string
<max_GNormal>.flip_green_connected : boolean
<max_GNormal>.flip_green_shader : texturemap
<max_GNormal>.flip_green_paramName : string
<max_GNormal>.swap_rg_connected : boolean
<max_GNormal>.swap_rg_shader : texturemap
<max_GNormal>.swap_rg_paramName : string
<max_GNormal>.normalMapOn_connected : boolean
<max_GNormal>.normalMapOn_shader : texturemap
<max_GNormal>.normalMapOn_paramName : string
<max_GNormal>.bumpMapOn_connected : boolean
<max_GNormal>.bumpMapOn_shader : texturemap
<max_GNormal>.bumpMapOn_paramName : string
<max_GNormal>.method_connected : boolean
<max_GNormal>.method_shader : texturemap
<max_GNormal>.method_paramName : string
<max_GNormal>.grey_connected : boolean
<max_GNormal>.grey_shader : texturemap
<max_GNormal>.grey_paramName : string
<max_GNormal>.normalMap_MapChannel_connected : boolean
<max_GNormal>.normalMap_MapChannel_shader : texturemap
<max_GNormal>.normalMap_MapChannel_paramName : string
<max_GNormal>.gbufID_connected : boolean
<max_GNormal>.gbufID_shader : texturemap
<max_GNormal>.gbufID_paramName : string
<max_GNormal>.TheList : maxObject array
<max_GNormal>.Shader_Version : integer