ProMaterials__Plastic_Vinyl_V2 : material

ProMaterials__Plastic_Vinyl_V2 : material {7773160f,942c7f3b} 

3ds Max 2011 以降で使用可能です。

   

コンストラクタ:

Class instances not creatable by MAXScript 

   

エイリアス:

adsk_Mtl_PlasticVinyl_V2 ... 

   

プロパティ:

<ProMaterials__Plastic_Vinyl_V2>.m : paramBlock2

   

<ProMaterials__Plastic_Vinyl_V2>.o : paramBlock2

   

<ProMaterials__Plastic_Vinyl_V2>.p : paramBlock2

   

<ProMaterials__Plastic_Vinyl_V2>.x : paramBlock2

   

<ProMaterials__Plastic_Vinyl_V2>.mode : integer

   

<ProMaterials__Plastic_Vinyl_V2>.lights : node array

   

<ProMaterials__Plastic_Vinyl_V2>.Use_lights : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.ImplicitLights : node array 

   

<ProMaterials__Plastic_Vinyl_V2>.color_by_object : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.diffuse_color : fRGBA color

   

<ProMaterials__Plastic_Vinyl_V2>.type : integer

   

<ProMaterials__Plastic_Vinyl_V2>.application : integer

   

<ProMaterials__Plastic_Vinyl_V2>.bump_enable : integer

   

<ProMaterials__Plastic_Vinyl_V2>.bump_map : texturemap

   

<ProMaterials__Plastic_Vinyl_V2>.bump_amount : float 

   

<ProMaterials__Plastic_Vinyl_V2>.pattern_enable : integer

   

<ProMaterials__Plastic_Vinyl_V2>.pattern_map : texturemap 

   

<ProMaterials__Plastic_Vinyl_V2>.pattern_amount : float

   

<ProMaterials__Plastic_Vinyl_V2>.tint_enable : boolean

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.tint_color : fRGBA color

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.ao_on : boolean

   

<ProMaterials__Plastic_Vinyl_V2>.ao_samples : integer

   

<ProMaterials__Plastic_Vinyl_V2>.ao_distance : worldUnits 

   

<ProMaterials__Plastic_Vinyl_V2>.ao_do_details : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.roundcorners_on : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.roundcorners_radius : worldUnits 

   

<ProMaterials__Plastic_Vinyl_V2>.roundcorners_allow_different_materials : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.reflection_glossy_samples : integer 

   

<ProMaterials__Plastic_Vinyl_V2>.refraction_glossy_samples : integer

   

<ProMaterials__Plastic_Vinyl_V2>.refl_depth : integer

   

<ProMaterials__Plastic_Vinyl_V2>.refr_depth : integer

   

<ProMaterials__Plastic_Vinyl_V2>.gbuffer_id : integer 

   

<ProMaterials__Plastic_Vinyl_V2>.Connection_struct__0000__m : paramBlock2 

   

<ProMaterials__Plastic_Vinyl_V2>.Connection_struct__0001__o : paramBlock2 

   

<ProMaterials__Plastic_Vinyl_V2>.Connection_struct__0002__p : paramBlock2 

   

<ProMaterials__Plastic_Vinyl_V2>.Connection_struct__0003__x : paramBlock2 

   

<ProMaterials__Plastic_Vinyl_V2>.diffuse_color_connected : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.diffuse_color_shader : texturemap 

   

<ProMaterials__Plastic_Vinyl_V2>.diffuse_color_paramName : string 

   

<ProMaterials__Plastic_Vinyl_V2>.tint_enable_connected : boolean

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.tint_enable_shader : texturemap

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.tint_enable_paramName : string

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.tint_color_connected : boolean

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.tint_color_shader : texturemap

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.tint_color_paramName : string

3ds Max 2013 以降で使用可能です。

   

<ProMaterials__Plastic_Vinyl_V2>.roundcorners_radius_connected : boolean 

   

<ProMaterials__Plastic_Vinyl_V2>.roundcorners_radius_shader : texturemap 

   

<ProMaterials__Plastic_Vinyl_V2>.roundcorners_radius_paramName : string

   

<ProMaterials__Plastic_Vinyl_V2>.TheList : maxObject array 

   

<ProMaterials__Plastic_Vinyl_V2>.Shader_Version : integer

   

ProMaterials__Plastic_Vinyl_V2 インタフェース:

Interface:IMtlRender_Compability_MtlBase 

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