SSS_Fast_Render_Shader___mi : textureMap

SSS_Fast_Render_Shader___mi : textureMap {7773161f,4a48c08a} 

   

コンストラクタ:

Class instances not creatable by MAXScript 

   

プロパティ:

<SSS_Fast_Render_Shader___mi>.lightmap : filename 

   

<SSS_Fast_Render_Shader___mi>.Image_Frame_Number : integer 

   

<SSS_Fast_Render_Shader___mi>.depthmap : filename 

   

<SSS_Fast_Render_Shader___mi>.Image_Frame_Number : integer 

   

<SSS_Fast_Render_Shader___mi>.bump : texturemap 

   

<SSS_Fast_Render_Shader___mi>.diffuse_illum : texturemap 

   

<SSS_Fast_Render_Shader___mi>.diffuse_color : RGB color 

   

<SSS_Fast_Render_Shader___mi>.specular_illum : texturemap 

   

<SSS_Fast_Render_Shader___mi>.diffuse_weight : float 

   

<SSS_Fast_Render_Shader___mi>.front_sss_color : RGB color 

   

<SSS_Fast_Render_Shader___mi>.front_sss_weight : float 

   

<SSS_Fast_Render_Shader___mi>.front_sss_radius : worldUnits 

   

<SSS_Fast_Render_Shader___mi>.back_sss_color : RGB color 

   

<SSS_Fast_Render_Shader___mi>.back_sss_weight : float 

   

<SSS_Fast_Render_Shader___mi>.back_sss_radius : worldUnits 

   

<SSS_Fast_Render_Shader___mi>.back_sss_depth : worldUnits 

   

<SSS_Fast_Render_Shader___mi>.scale_conversion : float 

   

<SSS_Fast_Render_Shader___mi>.screen_composit : boolean 

   

<SSS_Fast_Render_Shader___mi>.output_sss_only : boolean 

   

<SSS_Fast_Render_Shader___mi>.falloff : float 

   

<SSS_Fast_Render_Shader___mi>.samples : integer 

   

<SSS_Fast_Render_Shader___mi>.fallback_shader : texturemap

   

<SSS_Fast_Render_Shader___mi>.Structure : paramBlock2 

   

<SSS_Fast_Render_Shader___mi>.result : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.diffuse_raw : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.diffuse_result : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.specular_raw : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.front_raw : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.front_result : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.back_raw : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.back_result : fRGBA color 

   

<SSS_Fast_Render_Shader___mi>.diffuse_color_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.diffuse_color_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.diffuse_color_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.diffuse_weight_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.diffuse_weight_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.diffuse_weight_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.front_sss_color_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.front_sss_color_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.front_sss_color_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.front_sss_weight_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.front_sss_weight_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.front_sss_weight_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.front_sss_radius_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.front_sss_radius_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.front_sss_radius_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.back_sss_color_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.back_sss_color_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.back_sss_color_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.back_sss_weight_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.back_sss_weight_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.back_sss_weight_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.back_sss_radius_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.back_sss_radius_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.back_sss_radius_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.back_sss_depth_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.back_sss_depth_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.back_sss_depth_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.scale_conversion_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.scale_conversion_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.scale_conversion_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.falloff_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.falloff_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.falloff_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.samples_connected : boolean 

   

<SSS_Fast_Render_Shader___mi>.samples_shader : texturemap 

   

<SSS_Fast_Render_Shader___mi>.samples_paramName : string 

   

<SSS_Fast_Render_Shader___mi>.TheList : maxObject array 

   

<SSS_Fast_Render_Shader___mi>.Shader_Version : integer 

   

SSS_Fast_Render_Shader___mi インタフェース:

Interface:IMtlRender_Compability_MtlBase 

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